Celebrating its twenty-third birthday this year, Doom had a huge role in defining the first decade of first person shooters. The genre has changed an awful lot since then, but with last weekend’s Doom multiplayer beta, it seems as though there are those within id Software hankering for the good old days. For better or for worse, it’s a little like stepping back in time.
The beta contained two modes, a simple deathmatch and a capture zone mode in which the area fought over moves constantly, following a set path around the arena. Whichever mode I played, just about every game involved running toward the sound of gun fire and then letting rip with everything I had. It’s there that one of the nods to modern shooters is made clear, as numbers start to ping off the player in your crosshairs, showing the hit points you’re taking from their pool of health and armour.
Everyone’s got 100 health points when they spawn, and it’s a finite amount that doesn’t recharge. It can be replenished and boosted with health and armour via pickups though. You’ll find these dotted around the map in various sizes, but there’re also a few more important power ups to look out for, whether it’s a haste mode that makes you run faster than Mo Farah or super powerful guns like the Gauss Rifle and Doom’s trademark BFG. Then there’s the demon runes that spawn a couple of times per game.
Demon runes are announced before they appear, giving you the chance of making your way over and being the one to transform into a super powered demon with twin rocket launchers and a jet pack. In this form, you can wipe out the entire enemy team in a matter of seconds, but you’re not invulnerable. Killing a demon drops the rune and allows another player to pick up it, helping to turn that tide.
You’ve got a standard mix of guns, with a rocket launcher and plasma rifle the two in the Assault preset, alongside a frag grenade. Sniper gets you the Vortex Rifle, Super Shotgun and a throwable teleporter, while Ambusher features an assault rifle alongside the shotgun, for close-quarters fighting. But those are just the presets, and custom loadouts and levelling up in the beta unlocked a Lightning Gun and a Static Rifle.
Completing matches grants you XP, with added bonuses for performing in-game feats, such as getting a certain number of kills with frag grenades. This levelling also unlocks cosmetic upgrade and hack modules. These can be deployed after you die to give you a temporary boost, such as spawning with extra armour or being able to see where your killer was, if you want to rush to avenge yourself.
But really it’s just spawn, shoot, die, repeat. A Greggs steak bake has more finesse to it, and it’s not as if the game is that amazing to look at, even if it is at a perfectly smooth 60 frames per second. The levels in the beta have your standard pools of lava and walkways, with the odd demonic symbols, just so you know that you’re in the Doom universe. The character design is all just generic space marine suits, and if you can tell one type and style of left armour from another when you’re running around, then you’ve got better eyesight than me!
The weapons also need some rebalancing to be fun. The rocket launcher can take someone out in a few hits – of course, the trick is to make sure they do hit – but the assault rifles seem to take your entire ammo supply in order to kill another player. Weapon switching is actually done with the right shoulder button, maybe as a way of encouraging you to get close and kill with a shotgun or one of the melee finishing moves.
Of course this is just a beta and a demo of what’s in the final game, but it’s safe to assume that this is close to what the game’s going to feel like when it’s out in May. For want of a better description, it’s old school and very PC. We’ve become used to shooters having some heft and weight, but your character in Doom seems to be made of helium, floating around levels without so much as a head bob. Weapons also have no real impact, so you can be hit in the face by a rocket and not move an inch.
While it lacked anything particularly original, the beta was still a lot of fun; there’s a lot to be said for just running about and shooting enemies in the face. However, the overriding impression is that Doom is distinctly unwilling to be dragged into 2016. It’s been riding on a message of how it’s getting back to the series’ roots and trademark gameplay, but at the same time it’s so retro that the characters even do the little bobbing animation at the loading screens, which most games designers realised no real humans do quite some time ago.



The Lone Steven
*gasps* What foul magic is this!? No Regenerating health in a 2016 game!? Oh my! *faints*
Joking aside, it’s good to see non-regeneration appear as it’s kinda taken the challenge out of FPSes. Just shoot, cover, wait, shoot. That said, even with regeneration, some can be challenging but no FPS with health regeneration comes close to the ol’ “OH FECK! I’VE GOT ONE HEALTH POINT LEFT!” and going all rambo in a bid to get that health pack.
I think ID will balance the MP and hopefully, the SP weapons will get balanced as well. That said, if it lacks the BFG, it will suck. It ain’t Doom if it ain’t got a Big Fecking Gun.
And seeing that in shiny HD should be awesome.
Unlike Doom 3 which tried to be a horror game, it failed to achieve that and well, kinda got boring. I mean, it’s fecking Doom! Ammo being rare should not be an issue! Having to time your shots shouldn’t be an issue! It’s DOOM! It encourages the Rambo approach of going apeshit with ammo and killing everything no fecking survival horror in Doom! DOOOOM! DOOOOOOOOOOOOOM! DOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOM!
Bloody hell, i kinda went fully insane there.
Um…. yeah, Doom 4(or reboot?) seems to be the Doom we deserve but is it the one we need?
I do hope it is not slammed because it has retro elements. E.g. having to be careful with health instead of regeneration but sadly, i can see many people throwing massive hissy fits that they can’t be careless and expect health to reappear.
Yeah, i’m a bit of an old bugger. But i do hope it has either a heavy metal version of the Doom theme or just the Doom theme on steroids with Doomguy on steroids and basically be Doom on steroids.
We need Doom to be on steroids.
hornet1990
“spawn, shoot, die, repeat” – that sounds like my experience of most online shooters, usually with too few kills in the mix!
That was also my experience of the Doom beta too. Unfortunately I very quickly realised that it wasn’t that much fun and I need a bit more from my online shooters, particularly as I tend to get my points from non-killing activities such as being a medic or taking out kill streaks etc because I can’t seem to hit a barn door from 3 paces, although ironically I’m a decent shot IRL; so an MP game which relies solely on killing isn’t for me. Hopefully the SP will be decent though.
rick_x
As a long time doom fan I was totally underwhelmed with the beta. I think they’re going to have a big flop on their hands with this. It just felt like a freeware/indie game (ironic given the series origins) but that won’t cut it in today’s market. Normally I play for the SP but this is a big red flag to wait for some reviews and give it a go before laying down some hard earned cash.