Bethesda has announced that DOOM’s first update will go live tomorrow, June 30th, and that it will add both a Photo Mode as well as the option to change the weapon placement on screen so it is more central like the classic DOOM games. There are also a number of fixes for both single player and multiplayer modes like crash issues when joining matches on the PS4.
The full list of updates and fixes are below.
- General
- Added Classic DOOM weapon placement/view model option (all modes)
- Campaign
- Added Photo Mode (You’ll find the new Photo Mode toggle in the game settings. It is available through the pause menu once you are loaded into a map via Mission Select)
- MP
- Updated weapon balance (live as of June 10, 2016)
- Clan Arena and Freeze Tag now require the winning team to complete 5 rounds in order to win the match. (live as of June 10, 2016)
- Customization UI has been implemented to show all possible unlocks
- Cross Style option has been added to settings for MP.
- SnapMap
- Added Original Author to the map info page
- Added a timeout for AFK in Lobby
- Added a property to allow map authors to choose if SnapMap will auto-manage (hide/show) hand-placed AI
- Added Enable/Disable to Shootable Trigger
- Added Sky/Window props
- Added an auto-rollback to previous version for corrupted maps
- Improved sorting algorithms for Most Popular map searches
Fixes
- Single Player
- Fixed Steam Friends’ Ultra-Nightmare Helmets not populating the map
- Fixed freeze when opening weapon wheel at more than 142 FPS (PC)
- Fixed quit to desktop when clicking campaign after initiating Dev Mode (PC)
- Fixed “IDKFA” Trophy/Achievement not properly unlocking (all versions)
- Fixed PS4 crash when reloading checkpoint in Foundry
- Fixed some occurrences of the “Every Nook and Cranny” Trophy not unlocking after collecting all Doomguys (PS4)
- Fixed an issue where the game required Internet access (Xbox One)
- Multiplayer
- Fixed crash while experiencing server connection issues (PS4)
- Fixed crash when a client suspends the game while a lobby loads into a match (PS4)
- Various cosmetic and gameplay fixes
- Matchmaking improvements
- Fix for restrictive NAT types being chosen as dedicated server lobby host
- Fix for larger lobbies having longer matchmaking times
- Fix for Player getting left behind if they join a friend as the lobby countdown finishes
- Bug and stability fixes
- SnapMap
- Fixed Asian language font issues
- Fixed AI pathing error with certain types of props
- Fixed error where multiple maps share the same Map ID
- Various map error fixes
- Various logic fixes
- Various stability fixes
- PC-Only
- Fixed Dev Mode incorrectly triggering when the user retrieves their own save data from Steam Cloud
The update is expected to roll out simultaneously on PS4, Xbox One, and PC.
Source: Bethesda
Kennykazey
“Fixed an issue where the game required Internet access (Xbox One)”
I find this rather amusing.
Crazy_Del
Oh man…. why wasn’t the photo mode added for launch! Man….
Eldave0
Sweet, looking forward to messing around with Photo mode.