Titanfall 2 is a good game, it’s polished to within an inch of it’s life with a day one patch of just 88mb compared to Dishonored 2’s 9gb, but for some reason (well, quite an obvious reason really), it has not sold the huge numbers EA and Respawn were expecting.
The release window for the game, sandwiched between Battlefield 1 and Call of Duty: Infinite Warfare, has clearly been a problem. “If the question was, “Would I rather have this window to myself?” Well, of course. I’m not foolish,” said Zampella, adding that he was concerned that EA might favour Battlefield 1 when promoting the games.
He was then went to ask if there would be a third game in the series.
Glixel: Will you make another Titanfall game?
Zampella: We don’t know yet. The game is, critically, a huge success. We’re really happy with all the reviews and the positive sentiment. Sales, it’s too early to tell. We’d definitely like to tell more of the story and the universe. I think it’s pretty safe to assume that we’ll explore more of it. EA might have announced more. Devin?
[Devin Bennett, a publicist for Electronic Arts, interjects, “What we’ve said is we’re committed to the franchise.”] Zampella: So, whatever the f*ck that means.
It’s hard to tell if that was a bitchy comment or was meant to be lighthearted, but I expect EA are busy readying a press release as I type.
Zampella also says “I would sacrifice visual fidelity for gameplay experience. It has to feel good. It has to play right. It has to be fun,” which explains one of my few criticisms of the game – there is no destruction. Ever coffee cup and clipboard is welded to the furniture, windows and small vehicles seem to be impervious to giant robots stamping on them, and a salvo of missiles misfired doesn’t leave so much as a scrape on a wall.
UPDATE: We should remember that the heads of Respawn have been accused shenanigans with developers who are aligned with the same publisher as their team in the past. This was alleged during the long legal case with Activision when West and Zampella were at Infinity Ward.
West and Zampella went so far as to deliberately undermine the efforts of other developers within the Activision family and then lied about their conduct. On the same day that Treyarch released a video trailer promoting a follow-on product – a “map” pack or “downloadable content” – designed for players of Treyarch’s game Call of Duty: World at War, West and Zampella released a marketing video for Modern Warfare 2 with the purpose of hurting Treyarch’s and Activision’s marketing efforts.
Far from being remorseful, West attempted to justify his actions on the ground that Treyarch had insufficiently coordinated with Infinity Ward by stating: “We released on the same day as you because we had no clue you were releasing anything. We are not happy about it.” The real truth, however, was revealed by a series of text messages between West and an Infinity Ward employee contemporaneous with the video trailers’ release. The employee texted West that “treyarch released their mp dlc video.” West responded: “Super nice? We release our video? Crush and destroy with our video.” The employee answered: “We already did. And . . . we already did.” West’s following comment: “Nice.” Thus, West’s own words reveal his intentional strategy to “crush and destroy” his fellow developers at Treyarch.