You’ll Need To Be Online To Play Super Mario Run

It’s a well known fact that ninjas are better than pirates, and it really comes down to one simple fact: ninjas have never caused companies imposing more stringent copyright protection methods and DRM. The looming spectre of piracy is to strike once more with the release of Super Mario Run for iOS next week, as Shigeru Miyamoto revealed that the game would require players to always be online in order to play.

Speaking to Mashable, he said:


For us, we view our software as being a very important asset for us. And also for consumers who are purchasing the game, we want to make sure that we’re able to offer it to them in a way that the software is secure, and that they’re able to play it in a stable environment.

We wanted to be able to leverage that network connection with all three of the [Super Mario Run] modes to keep all of the modes functioning together and offering the game in a way that keeps the software secure. This is something that we want to continue to work on as we continue to develop the game.

But actually, the security element is one of the reasons that we decided to go with iPhone and iOS first. So this is just—based on the current development environment—a requirement that’s been built into the game to support security and the fact that the three different modes are connecting to the network and interacting with one another.

In truth, they did originally look to have the World Tour playable offline – Toad Rally and Kingdom Builder do more naturally require an online connection – but because elements of the tour feed into the other modes they decided to enforce it across the entire game.

On the one hand, I can see where Nintendo are coming from, as Super Mario Run would surely be one of the most pirated games of all time on iOS, especially given the premium pricing, but that same premium pricing is sullied somewhat if your play time gets interrupted because your train goes through a tunnel.

Either way, Super Mario Run is looking pretty damned good.

Source: Mashable

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I'm probably wearing toe shoes, and there's nothing you can do to stop me!


  1. So you decide to release a game on a portable platform. You decide to implement DRM that requires you to always be online. *sarcastically claps*

    Well fecking Done. What a wonderful idea. Nothing sounds appealing like online only and you better hope that your signal is good along with your data cap being decent as this will eat through it.

    Sod this DRM!

    I mean, it’s a fecking portable game! Not really portable if you have to check if you can play it by making sure you are in an area that is providing a decent signal. I am lucky to get a consistent signal on the bus between home and another town. A train would be impossible. It just….

    Nobody pointed this out at their meeting did they? Or did they just not give a damn?

    EA did it and everyone was outraged by it. At least, they had a somewhat average reason for it. This?

    This is stupid.

    This is dumb.

    This throws in a barrier that makes the game potentially a sweary one due to the liklihood of losing all your progress due to the signal playign up.

    Stupid, stupid.

  2. What a dumb form of drm. MS got loads of beef for even thinking of going in this direction. So much for beating that highscore on a 8hr plane ride. If you’re afraid of people trying to get it illegal maybe a just the friggin price so no-on will be held back by the price. It was a day one purchase for me, that turned in to a maybe after hearing the price.

  3. Hmm, well this is a turn off.

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