Valve Has Three Virtual Reality Games In Development

Speaking to Eurogamer at a media roundtable, Gabe Newell didn’t just confirm that Valve are still in the business of actually making games, but that the’ve got three of them on the go at once. He even went further than that, clarifying that “When I say we’re building three games, we’re building three full games, not experiments.”

That distinguishes these games from The Lab, which was released on Steam last year and acted as a tech demo of sorts, exploring some of the interactions that you can achieve in VR through a series of mini-games and experiences.


Looking to the future of VR, he does have some predictions, such as an exponential increase in resolution in the very near future. He said, “We’re actually going to go from this weird position where VR right now is kind of low-res, to being in a place where VR is actually higher res than just about anything else, with much higher refresh rates than you’re going to see on either desktops or phones. […] It’s probably not obvious from the first generation of products, but you’ll start to see that happening like in 2018-2019.”

More importantly, he says that “VR is not going to be a success at all if people are just taking existing content and putting it into a VR space. One of the first things we did is we got Half-Life 2 and Team Fortress running in VR, and it was kind of a novelty. That was purely a developer milestone, but there was absolutely nothing compelling about it, the same way nobody’s going to buy a VR system so they can watch movies.”

It’s clear that Valve are all in on its development and fostering its success, though Newell does say “We’re also comfortable with the idea that it may turn out to be a complete failure, simply because if you’re not trying to do things that might fail, you’re not actually probably trying to do anything very interesting at all.”

The other piece of news from Eurogamer’s visit? Well, Valve aren’t all that fussed about consoles anymore. There were some notable releases from the company on the last generation, but Newell said, “We get really frustrated working in walled gardens,” before pointing at the difficulties of maintaining free to play games, pushing out rapid updates and simply that “We love the PC right now. A lot.”

Source: Eurogamer

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  1. This has simply reminded me that Gabe Newell is a massive cockspangle.

    • Cockspangle??

      Well done. That’s one I’ve never heard. I shall now spend about 30 minutes trying to apply logic to work out exactly what a “cockspangle” is, and then use the word frequently for at least 12 hours until something else distracts me.

      I’m guessing at “some sort of horribly ill-advised penis decoration”.

    • I always thought that he was a Knobdonkey?

  2. And while not getting distracted by new words…

    2018-19? So around the time everyone gets over this ridiculous VR fad and existing stock is being sold off at a bargain price?

  3. What happened to you, Gabe? You used to be cool.

  4. Really? I thought it was good news.. Not much love here is there?

  5. Three? Half li…oh. Just three VR games.

    Cancel the party, cancel the parades! It’s not Half Life 3! Cancel everything! Cancel the strippers as well.

    I’m guessing Half Life is dead then. I mean, Valve barely makes anything nowadays and the three VR games sounds like it is their only focus. :-/

    • Sounds a bit like Apple: selling ****loads of other people’s contents seems to be such a comfortable position that all motivation to take any risks and creativity die.

  6. In the end, Valve are in the games business, and they’re after money, primarily. So, I’m pretty sure their games will come out for consoles too, as everything else would just be plain stupid, from a business perspective.

    • They don’t need the money, to be fair. So what they’re saying looks like it could easily stay on PC and that’s it – especially so with VR games and that they might perceive the PSVR as simply too much of a compromise.

      From a personal perspective, I feel like the sales of most (if not all) VR headsets are already on a weekly/monthly decline so 2018-19 could be way too late with regards to helping gather momentum with headsets in general.

      Also, I’d really like to see some properly sales figures for all of the headsets (preferably monthly).

      • Fully agree with you there, there is no money in VR for now, unfortunately. That’s probably why we don’t know any numbers, as these would put off potential developers and buyers alike.
        My comment was not about VR games, but games in general, in case Valve will ever create anything meaningful again in the future.

    • It’s funny for them to comment about closed systems when they’re the easiest to design for. Not just that but they can fine-tune the PC version to within an inch of its life then take their time with the console versions.

      Then again, their choice if they want to miss out on good/great sales on the consoles. Still, a strange choice if you ask me.

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