Rainbow Six Siege Testing Dedicated Servers This Week

Ubisoft has posted this week’s schedule for the Rainbow Six Siege Technical Test Server (TTS). In a nutshell, this is where Ubisoft Montreal will be play-testing new features before rolling them out to the public. This week marks a change in how the TTS is run with PlayStation 4 and Xbox One players now able to join in.

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Much of the focus here is centred around dedicated servers. To improve the online experience, Ubisoft will start hosting matches and other features like voice chat and party migration on dedicated servers instead of relying on peer-to-peer. This is part of the team’s ongoing “Operation Health”, a season-long initiative aimed at fixing and improving the game’s connectivity.

Here’s a more detailed breakdown:

We will be continuing our tests on Terrorist Hunt on Friday morning. The main focus of the Friday morning TTS phase is testing the kill switches that we have put in place. These will allow us to quickly revert Terrorist Hunt back to being hosted through the peer to peer system if necessary. Once the kill switch is activated, Terrorist Hunt matches will end if the host leaves, and NAT types will come back into play when forming a group.

The other test we are running on Friday morning is the transfer of parties and voice chat from the peer to peer system to dedicated servers. As discussed during the Operation Health panel during Operation Velvet Shell, we will be removing peer to peer voice and party features from the game. This means that you will have an easier time connecting to your friends and forming parties, as Moderate and Strict NAT will no longer be a hindrance. Additionally, this will provide a more fluid VOIP experience to facilitate communication with your teammates, especially after one of them Fuze’s the hostage. Please be aware that this tech is still in an Alpha state, and we are expecting there to be voice chat connection issues. We are looking specifically for voice chat feedback on the overall quality, as well as if you encounter any audio glitches while playing with an open mic while running a recording device.

During the Casual testing sessions on Friday, July 21st, we will be focused on testing a few backend updates. The only change that you may notice is the removal of lag compensation for melee. This will prevent low ping players from dying to a melee attack performed from a sizeable distance. We are actively looking for feedback on this change, so please let us know how the melee feels! Keep in mind, high ping players will feel as if their melee swings are not hitting.

For Friday afternoon, we will be testing the kill switches that revert the peer to peer removal for parties and voice chat. This means that players will once again be impacted the NAT types when attempting to form a group.

For a full schedule with timings, click here.

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Senior Editor bursting with lukewarm takes and useless gaming trivia. May as well surgically attach my DualShock at this point.