When Star Wars Battlefront II’s beta dropped one of the biggest takeaways was the progression system and how heavily it appeared to rely on loot crates. Star Cards that could improve a character’s stats as well as weapons and gear could be gained from opening a crate, and could also lead to major imbalances in the multiplayer. Following the criticism around loot crates EA and DICE announced changes would be made. Today those changes were announced.
Epic Star Cards, the majority of weapons, and some gear have been removed from the loot crate cycle. Instead most of these will be gained through play and reaching certain milestones. Class based weapons will be unlocked as you level up that specific class for example. The full details of the changes are below.
- Epic Star Cards, the highest tier of Star Cards available at launch, have been removed from Crates. To help keep everyone on a level playing field, these Star Cards will primarily be available through crafting, with the exception of special Epic Star Cards available through pre-order, deluxe, and starter packs.
- You’ll need to reach a certain rank to craft upgraded Star Cards. You won’t be able to buy a bunch of Crates, grind everything up into crafting materials, and immediately use them to get super powerful Star Cards. You can only upgrade the ability to craft higher tier Star Cards by ranking up through playing the game.
- Weapons are locked behind specific milestones. While a select few will be found in Crates, the rest can only be attained by play. Want to unlock a new weapon for your Heavy? Play as a Heavy and you’ll gain access to the class’s new weapons.
- Class-specific gear and items can be unlocked by playing as them. As you progress through your favorite class, you’ll hit milestones granting you class-specific Crates. These will include a mix of Star Cards and Crafting Parts to benefit your class’s development.
Of course the field of play won’t remain level forever as different players progress at different rates, but now progression is based much less on the luck of the draw and more on player achievement. At least the criticism was taken on board and a solution of sorts put forward before the launch of Star Wars Battlefront II.