While the game is still a lovely adventure, the Switch port of Rime didn’t live up to expectations, especially as it took Grey Box and Tequila Works an extra few months to still end up with a game that looked far from great and had more severe performance issues than on other platforms.
Some of those performance hitches are simply a part of Unreal Engine and trying to deal with streaming in large, open areas – they also occurred on PlayStation 4 when moving to a new area – and these aren’t going to be fixed, but they have decided to continue to work on the port over the past few months to improve general performance and the game visuals, especially when in handheld mode.
Patch 1.0.2 will be released on Monday 19th February, and here are the patch notes:
- Increased visual fidelity, bloom and post-processing
- Sharpened image resolution
- Opening Cinematics visually improved
- Fixed possible stage exploits that would enable players to skip parts of the stages
- Increased texture quality in specific areas
- Increased view distance
- Fixed an issue with foliage density, shadows, and render distances
- Updated texture mipmaps for the Fox
- Improved global mipmaps
- Improved shadow distance and quality
- Fixed instances of foliage pops
- Stabilized FPS
- Optimized the Boys cape and hair physics
- Rebuilt streaming volumes
- Fixed an issue that allowed you to see outside of the map in later stages.
- Updated lighting to prevent bleed through
- Updated the quality of trees in earlier stages where they would display poorly
They also posted some comparative images of the game in handheld mode, which certainly look promising.
We’ll be diving into the game on Monday, hopeful of some big improvements.
Source: Grey Box