It’s time for some more patch notes for shooty bang face game Call of Duty: Black Ops 4. This update brings the previously PS4 exclusive Operation Absolute Zero content to Xbox One and PC as well as a load of bug fixes and tweaks.
Black Ops 4 Update 1.10
- Now available on all platforms with Operation Absolute Zero:
- Zero unlocked at Tier 1 in the Black Market for use in MP and Blackout
- Hijacked, ARAV, new weapons, and IX Zombies Character Missions in Blackout
- Revamped Black Market with 100 Tiers
- Balance tuning for Zero in MP.
- Half-Off Heist Featured Playlist in MP.
- Reactive Camo requirement tuning in MP.
- Stability fixes related to Zero in MP.
- Vehicle audio improvements in Blackout.
- Map improvements in Blackout.
- Gameplay and stability improvements in Zombies.
- Global Auto Sprint option added (all modes).
- All Specialists unlocked and “The Numbers” outfit reward added in Blackout (PS4).
- Limited-time Contraband Stashes added to Blackout (PS4).
- Daemon 3XB weapon balancing (PC).
- Custom Emblem fix (PC).
- Improved Auto Mantle (PC).
- Black Ops Pass content this week (Xbox One and PC):
- 2 new MP Maps: Elevation and Madagascar
- New Zombies experience: Dead of the Night
- New Blackout character: Reaper
Multiplayer
- Featured Playlists
- Half-Off Heist added to Featured category.
- Half-priced items in the Buy menu (Scorestreaks excluded).
- Half-Off Heist added to Featured category.
- Blackjack’s Gun Game added to Featured category.
- Gun Game with 3 new Operation Absolute Zero weapons added to rotation.
- Map Pack Moshpit added to Featured category for Black Ops Pass holders.
- Team Deathmatch, Domination, Kill Confirmed, and Hardpoint on Elevation and Madagascar maps only.
- Mercenary Deathmatch Moshpit added to Featured category.
- 6v6 Team Deathmatch and Kill Confirmed, no parties allowed.
- Mercenary Objective Moshpit added to Featured category.
- Control, Search and Destroy, Heist, and Domination, no parties allowed.
- Specialists
- Zero
- Increased amount of time it takes to earn the Ice Pick.
- Increased time required to hack UAV, Care Package, and Counter UAV.
- Greatly increased time required to hack Sentry, Drone Squad, Sniper’s Nest, Mantis, Thresher, Attack Chopper, and Gunship.
- Increased time required to hack Torque’s Barricade.
- Hacking an enemy no longer prevents their healing cooldown.
- Hacking an enemy Assault Pack now causes it to expire.
- Zero
- Crash
- Closed an exploit that would allow the TAK-5 to boost players to higher health levels than intended.
- Modes
- Heist
- Addressed an issue that would allow cash to be deposited after the round ended.
- Cash deposit can now continue while the player controls a Scorestreak.
- Cooking a Frag Grenade until it detonates and kills the player now correctly removes the Frag Grenade from the player’s inventory.
- Addressed an issue with Best Play including kills from other players not featured.
- Heist
- Equipment
- Score is now rewarded for manually destroying a Trophy System.
- Reactive Camos
- Unwrapped Reactive Camos can now be equipped on any weapon that has the Gold Camo unlocked.
- Killathon Reactive Camo now progresses with kills instead of kills without dying.
- Rampage Reactive Camo now progresses by achieving rapid kills or better instead of escalating killstreaks.
- Vanguard Reactive Camo now progresses by achieving rapid objective kills instead of objective kills within 5 seconds.
- Challenges
- Living On Edge
- Addressed an issue where this Challenge was progressing on every kill in Hardcore.
- Living On Edge
- Custom Games
- Addressed an issue where Bots would not capture zones in Madagascar or Elevation.
- Stability – Fixed crashes that could occur:
- When a Zero player attempted to hack multiple enemy items.
- When a Zero player hacked a Barricade that was about to expire.
- When viewing a Hellstorm strike through CODCaster.
- Miscellaneous
- Addressed an issue with Kill Counters on picked-up weapons advancing when the original owner gained kills.
- Addressed an issue where hacking a Care Package and then booby-trapping it would not leave a booby-trapped Care Package.
- Addressed an issue where hacking Mesh Mines multiple times could result in their team colors not changing.
Blackout
- Custom Games
- Custom Game support added to Blackout.
- Maximum of 12 players per match.
- Play in Solos, Duos, or Quads.
- Includes full character customization support.
- Online only to ensure each Custom Game is up-to-date.
- Custom Game support added to Blackout.
- Audio Improvements
- Lowered the volume of the Supply Drop plane.
- Players will now hear the ARAV’s engine from farther away.
- Vehicle engine sounds can now be heard more reliably when several other sounds are playing simultaneously.
- Map Improvements
- Improved mantling points at Hijacked to make it easier to enter from the water.
- Improved door placements at Hijacked.
- Improved interactivity with new elevator buttons at Hydro Dam.
- Improved some interior lighting for better visibility.
- Addressed clipping at Snowball spawn points.
- ARAV should no longer explode when riding it down the elevator at Construction Site.
Zombies
- Gameplay
- Global – Addressed issues:
- That allowed players to access and use custom rules in an online private match.
- Where the explosion from Victorious Tortoise could result in Zombies no longer attacking the player.
- Where players that stood under the effect of the Scepter of Ra’s Level 3 ability could have increased health regeneration for the rest of the match.
- Where Equip Mint would not restore equipment past 1 equipment charge.
- In the Armory where the Clan Tag and Kill Counter were not visible after attaching.
- Where the Laser Sight attachment on the Hades would pulse colors when Pack-a-Punched.
- Dead of the Night
- Closed a number of exploits where players could jump on objects near the Forest Entrance and the East Stairway.
- Addressed several art issues with the Pack-a-Punch Camo on weapon attachments for certain weapons.
- Addressed an issue with endless spawning of the Werewolf with certain Custom Mutations settings set.
- Addressed an animation issue with the Crimson Nosferatu when using the Scepter of Ra as it spawned.
- Addressed a rare issue that caused player animations to get stuck as if bitten by the Crimson Nosferatu after killing one at the start of its bite attack with Alistair’s Annihilator.
- IX – Addressed issues:
- Where some of the shields in IX appeared smaller than usual.
- Where kills with a charged shot from a Serket’s Kiss did not count as Pack-A-Punched weapon kills toward challenges or Callings.
- Where flame FX persisted after the Brazen Bull exploded from using Victorious Tortoise.
- Voyage of Despair – Addressed issues:
- Where zombie pathing stopped working properly in the Galley / Promenade Starboard Deck.
- Causing the Pack-a-Punch paintings to be fully revealed in Custom Mutations when using certain settings.
- Classified
- Closed multiple exploits where the player could use the Ragnarok DG-5 to jump onto various objects.
- Addressed a visual issue with character and enemy shadows when electric traps were active.
- Global – Addressed issues:
- Stability
- Global – Fixed crashes that could occur:
- When using Electric Burst with certain weapons.
- If a player disconnected while taking Shield damage.
- When a Water Catalyst zombie respawned.
- When several enemies would “ragdoll” upon death at the same time.
- Dead of the Night – Fixed crashes that could occur:
- When playing in splitscreen during the Main Quest.
- When Pack-a-Punching a customized ICR-7.
- Blood of the Dead – Fixed crashes that could occur:
- During the escort step in the Main Quest.
- When The Warden spawned on the roof.
- Global – Fixed crashes that could occur:
General
- Auto Sprint
- Auto Sprint added to Options under Controls (applies to all modes). When enabled, double-click the left stick to automatically sprint throughout all actions. Pull back on the stick to cancel.
Source: Reddit