Darksiders III’s New “Classic” Combat Patch Makes It More Like The Original

In the eyes of some, there’s no greater sin than to change the gameplay from one game to the next. Darksiders III Patch #2 looks to give players the option to revert back to combat much more like the first two games from over half a decade ago with an option for “Classic” combat. In particular this now means that you can interrupt Fury’s attacks and use items instantly. This won’t affect difficulty or achievements.

Outside of that, Patch #2 makes ledge grabbing detection much better, increases the level cap, and amps up Havoc form. Here’s the notes:

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Darksiders III Patch #2

Improvements:

  • Added new option for Combat. Upon loading a save or starting a new game, players will be prompted to choose between “Default” and “Classic” combat. “Classic” mode should feel more like previous Darksiders titles allowing Fury to dodge interrupt her attacks as well use items instantly. “Default” mode is the original combat mode for Darksiders III. The option can be changed at any point in gameplay options while playing. This has no other effects on difficulty or achievements.
  • Improved ledge grab detection on Fury so she can more consistently grab ledges.
  • Additional optimizations to help stuttering while streaming.
  • Added “Health Lurcher” item to Vulgrim that allows player to purchase refills for Nephilim’s Respite .
  • Added “Echo Mark” item to Vulgrim that allows player to refund their spent attribute points.
  • Added a few new checkpoints.
  • Raised the level cap to 200. Also, rebalanced leveling curve post level 80 as well as stat rewards..

Fixes:

  • Fixes for random crashes
  • General performance improvements.
  • Fix for Force Coral where it wouldn’t break correctly. This will also fix previous saves with this issue.
  • Fix for some checkpoints that weren’t registering.
  • Cycling difficulty options while in game will not affect actual difficulty unless it is changed.
  • Fix for Abraxis Health bar showing up but he is missing.

Balance Changes:

  • Fury will no longer take damage while performing an Arcane Counters.
  • Havoc Form does more Damage.
  • Increased Havoc Generation on Obscurus Enhancement.
  • Increased Health and Damage amounts on Fortifier Enhancement.
  • Increased Health Regeneration on Leviathan Enhancement.
  • Increased Lurcher Reward from destroying breakables on Leviathan Enhancement.
  • Increased Chance to Spawn Wrath when killing an Enemy on Rage Enhancement.

Source: Steam

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1 Comment

  1. I hope they patch in a few early checkpoints on Apocalyptic difficulty too. It wouldn’t be so bad if they spaced them out a bit more as you get further into the game. But to have no checkpoints at the very beginning (when you’re still figuring out how the gameplay works) is just plain annoying.

    It’s kinda putting me off going back tbh. It’s bad enough loosing progress when you mess up but I don’t want to be punished because the game hasn’t done a good enough job explaining the basics. I think I’m just too accustomed to modern gaming! I do love a challenge but there’s a difference between a game being challenging and a game being super frustrating.

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