Apex Legends Season 2 ranked mode, new weapon and 10th legend revealed, starting in July

Hot on the heels of Star Wars Jedi: Fallen Order’s gameplay reveal, Respawn’s other team came on stage to talk about Apex Legends Season 2, showing off a new weapon, new game mode and the tenth Legend in the game. Season 2 is dubbed Battle Charge and will be starting on 2nd July.


The new weapon is the L-Star a full-auto Plasma-fuelled EMG that you might remember from Titanfall 2. It will be limited to Care Packages which drop periodically through matches, so you only have the ammo that it drops with, and can even break through doors.

The L-Star will lead a round of weapon rebalances, including two hop ups, one of which might make the Mozambique “usable”.

The new mode is ranked play, where players can work through six tiers, going from bronze through to Apex Predator, and uses matchmaking. At the end of the season, you’ll get rewards depending on where you finished.

Lastly, the new Legend is a fresh healer named Wattson. In the story, she is the daughter of the creator of the ring that contracts through each round of the game, and so she grew up within the ring and the world of the Apex Legends tournament.

She has defensive barriers that she can place to lock off an area and create a stronghold to potentially shake up the game’s meta. You can place up to 12 nodes in the defensive fences, in whatever configuration you want – team mates can pass through, temporarily deactivating the gate, while enemies will be damaged and pinged to you and your allies if they go through.

Her ultimate is the Interception Pylon turret that can intercept down incoming grenades, rockets and barrages, nullifying some other characters. It charges your team’s shields while taking this down.

Meanwhile her passive, Spark of Genius, is that Ultimate Accelerants give her 100% of her ultimate charge, meaning that it’s really worth saving them up through the game.

After all of this, they also teased some potential map changes coming to the King’s Canyon, which may be seeded through the next month within the game.

As outlined previously, and reiterated during the stream, Season 2 will see some major changes to the Battle Pass structure, in response to feedback from players:

  • Level up via Daily and Weekly Challenges.
  • Time to Battle Pass level 100 should be significantly reduced.
  • Three additional Legendary skins added to the rewards track.
  • Three entirely new content categories replace badge and stat tracker rewards.
  • You’ll earn enough Crafting Metal rewards from the full reward track to craft a Legendary item, or whatever your heart desires.

Daily and Weekly challenges will help add more variety to the pass, without dramatically altering how you play. They’ll accelerate the road to level 100 and continue to be available after the week of their introduction, meaning you can catch up later.

Rounding out Season 1, a time-limited Legendary Hunt event is taking place. It’s running until 18th June at 6:30PM BST. It introduces a new Top 5 queue to enter, where you need to have finished in the top 5 of your last match and will be matchmade with other players who performed the same feat. Even more time-limited is a Double XP weekend, live now and running until Monday 10th June 6PM UK time, where you’ll earn double XP on base progression and Battle Pass progression.

For more news from EA Play and all the other shows at E3, make sure to keep tabs on our E3 hub.


Written by
I'm probably wearing toe shoes, and there's nothing you can do to stop me!