Apex Legends Legendary Hunt event challenges and rewards revealed [Update: now live]

After a slightly dull Season 1 to its Battle Pass, Apex Legends’ second season is looking much more interesting – you can find out some details here, with more news to come at EA Play’s stream on Saturday – but Respawn are hoping to make the Wild Frontier season go out with a bang with the limited time Legendary Hunt event.

Update: unfortunately Respawn hit a snag with deploying the game update and event, but after half a day’s work have managed to rectify the issue and it is now live. Find the patch notes at the bottom of the page.


This will run for two weeks, starting today 4th June at 6:30PM BST and running until 18th June at 6:30PM BST. It introduces a new Top 5 queue to enter, where you need to have finished in the top 5 of your last match and will be matchmade with other players who performed the same feat. That ties into some of the new challenges and rewards which have been made available and might give a sneak peak at the kinds of challenges we can expect in Season 2.

Those rewards and challenges are:

  • Legendary Hunt Badge – Finish in the Top 5 in any match
  • Rare Wolfpack G7 Scout weapon skin – Finish in the Top 5 in an Elite Top 5 match
  • Epic Master of the Hunt Bloodhound Legend skin – Finish in the Top 5 five times in any queue.
  • Legendary Tamed Beast Triple Take weapon skin – Win twice in any queue.

Battle Pass owners are also receiving the following in addition to all of the rewards that were originally part of the cosmetic reward track that it launched with:

  • Legendary Honored Prey R-301 weapon skin – Own the Battle Pass
  • Legendary Night Terror Wraith skin – Reach Battle Pass level 15 or higher.

Throughout the Legendary Hunt event, you’ll be able to earn an extra Battle Pass level once per day for finishing in the Top 5. Even more time-limited, is a Double XP weekend, starting on Friday 7th June at 6PM UK time and running until Monday 10th June 6PM UK time, where you’ll earn double XP on base progression and Battle Pass progression.

Update: and here’s the patch notes!



“Teamwork” and “Bonus Round” Badges

  • We are working on a server side patch for these ASAP.

Playstation sign in bug for new players

  • [affects Playstation only] There is an issue with some brand new players that do not already have an EA account linked to PSN being unable to sign into the game. We’re working a fix for this to get out ASAP.


  • Thunderdome has had some small changes to loot placement, mostly around moving loose loot into bins for more visibility on where the loot is.
  • The Pit has about 2x the loot in it
  • Repulsor has loot bins added to the west side of the area, on top of the trapezoid buildings.
  • Some loot added to the underground pit in the small town in Shattered Forest.
  • Added voice over lines that will callout Jump Towers when you ping them. You can now ping the jump towers.


  • Decreased the delay with items showing up in the menu when looting a Death Box.
  • Mini Map direction will now display correctly while in the ship or skydiving.
  • Improved server performance for some cases of rubberbanding when using items.
  • Removed an exploit that allowed a squad to have more than one of the same Legend.
  • Removed an exploit that allowed to “bunny hop” while healing.
  • Fixed issue where players might “bounce” off your squad when breaking off during a skydive.
  • Improved skydiving so it should feel more responsive and smooth.
  • Thermite grenades now cause damage to doors.
  • Squad Summary Page Improvements
  • cursor support added.
  • players can now mute / report players from this page.
  • players can now report teammates that have disconnected.
  • Caustic barrels can now be triggered to disabled by friendly teammates.
  • [Xbox and PS4 only] Added ability to fully customize button layout for controllers.
  • Added cooldown [.5 seconds] before you can reuse the last zipline you were on.
  • Pathfinder’s Grapple now has a blue crosshair indicator that will appear when the Grapple is in range of objects it can connect to.
  • When grappling a zipline, the trajectory will now pull players to a point below the zipline rather than above. This makes it so players are more likely to connect with the zipline instead of flying over it.
  • Made improvements to how weapon reticles and optics are displayed when playing with colorblind settings.
  • Added colorblind support for threat vision scope and Bloodhound’s Ultimate.
  • Removed the ability for players to change game settings not intended to be modified on a client level. Our intent is to prevent exploits like removing muzzle flash, disabling lighting, and other changes that give players an unfair competitive advantage.
  • We’ve reverted the behavior of “Holster Weapons” so pressing that button while your melee weapon is out will no longer bring out your last primary weapon.
  • [Xbox and PS4 only] Added ability to fully customize button layout for controllers.
  • Added localized voice overs for all Legends that now supports:
  • French
  • German
  • Spanish
  • Italian
  • Russian
  • Polish
  • Japanese
  • Mandarin
  • Fixed an issue where a player is unable to change their Party Privacy option.
  • Fixed the extra sway from the G7 crosshair while moving.
  • Fixed bug where cloaked Mirage was too noticeable.
  • Fixed a rare issue with using consumables while having a Caustic gas canister out.
  • Fixed an issue where shield cells and shield batteries would sometimes appear to be permanently stuck to the player.
  • Improved framerate when Sun shadow coverage is set High in Video options.
  • Fixed issue with the Long Distance Kill Badge not displaying the correct max distance.
  • Fixed issue with bad framerate when using Bloodhound’s Ultimate.
  • Fixed players being crushed by opening or closing doors when climbing onto a roof just above the door.
  • Fixed a crash related to model code.
  • Fixed issue where player would crawl very fast in place.
  • Fixed some rare cases of players getting stuck in geometry.
  • Fixed issue where Octane’s Stim trail would still linger after death.
  • Fixed cases where melee lunges could stop too far from their intended target.
  • Fixed issue with players not receiving any XP for anything after a match and the Champion Bonus showing as –1XP.
  • Fixed an issue where sometimes the audio and visual effects would not play when a weapon fires.
  • Lots of minor fixes and polish to game stability and performance.

Source: PlayStation

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  1. So what happens when you complete the challenges but cant accept the rewards and theyre not in your inventory

    • I’d have a search to see if it’s a known issue on Reddit and drop a new message.

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