Battlefield V Hotfix 5.2.2 patch notes
ZK-383, EMP, MP40, STEN:
-
Improved damage model from 4-11 to 4-10 BTK
Light Bolt ZK-383, MP28, M1928A1, Suomi:
-
Improved damage model from 5-13 to 4-10 BTK with faster damage dropoff then the MP40 damage model
-
Increased Vertical Recoil by 25%, and Horizontal Recoil by 60% Note: Due to an error with our Damage Tables, the M1928A1 will do 9.6 damage at maximum range making it a maximum 11 BTK, but this will be corrected in our next update.
Type 100:
-
Improved damage model from 5-12 to 5-10 BTK
StG 44:
-
Improved damage model from 5-8 to 4-8 BTK
Sturmgewehr 1-5:
-
Improved damage model from 6-9 to 5-9 BTK
-
Reduced Vertical Recoil by 25%, and Horizontal Recoil by 20%
M1907 SF:
-
Improved damage model from 5-13 to 4-10 BTK with reductions made to the damage dropoff.
Breda M1935 PG:
-
Improved damage model from 5-6 to 4-6 BTK
KE7, Type 97, Bren Gun, Lewis Gun:
-
Improved damage model from 5-8 to 4-8 BTK
LS/26:
-
Improved damage model from 4-11 to 4-9 BTK
FG-42
-
Improved damage model from 5-13 to 4-9 BTK with slightly faster dropoff than the LS/26
VGO, MG 42:
-
Improved damage model from 5-13 to 4-10 BTK with reductions made to the damage dropoff.
-
Reduced Vertical Recoil by 25% and Horizontal Recoil by 20%
-
Fixed an issue where the MG42 dealt too much damage when using High Velocity Bullets
Turner SMLE, MAS 44:
-
Improved damage model to 3 BTK within 30 meters as these weapons had an incorrectly low maximum damage
Ag m/42:
-
Increased rate of fire from 300 to 360 rpm
-
This should better balance the Ag m/42 against the MAS44 and Turner SMLE
The full list of weapon changes is visible here (changes from the current version are highlighted in Green for ease of access).
-
Removed the 5.2 enemy acquisition icons when not looking directly at an enemy player, but who are inside your field of view – See the change here
-
Reduced the range at which you can see an enemy icon if directly aiming at the player is now 20m, down from 25m.
-
Reduced the angle at which we consider that you are looking directly at an enemy player is now 3°, down from 6° – See the change here
-
Improved soldier icon occlusion a to reduce the scenarios where an enemy icon could be visible, without the player being really visible on your screen – See the change here
-
Fixed some issues with smoke grenades not blocking enemy icons consistently – See the change here
-
Reduced the impact of wind on smoke grenades to ensure that the blocking of the icons is more consistent with the shape of the smoke grenade effect.
-
Fixed issues with squad member names not being properly displayed above their head in close range or when in a vehicle.
Performance
-
Fixed an issue that was causing stuttering issues during a scenario that involved getting kills with the LVCP vehicle
Stability
-
Multiple crash fixes that we hope will improve overall game stability
Source: Reddit