Respawn has released update 1.06 for Star Wars Jedi: Fallen Order to address a few issues in the game. These changes include making Cal better in combat with a number of tweaks being applied to kicks, flybacks, staggers, parries, and staff attacks. The update also fixes an error where BD-1 wasn’t scanning a certain area, and sound issues where the wrong effects were being played at different times which could be a bit confusing.
The full set of patch notes are below.
Star Wars Jedi: Fallen Order update 1.06 patch notes
- We’ve updated Cal so that he is more responsive during combat. This change includes tweaks to stagger reactions, kicks, flybacks, staff parry and sprint attacks.
- Fixed an issue that would cause ledge grabs and climbing to sometimes behave incorrectly.
- Fixed an audio issue that would sometimes cause sound effects to play in the incorrect order.
- Multiple collision fixes across both Zeffo and Bogano.
- BD-1 would sometimes not scan one of the Zeffo Villagers after a shutdown during saving. Everyone’s favourite droid is now scanning as expected.
- Terrarium sometimes wasn’t a very nurturing environment, preventing seeds from growing. It should now give your plants the love and care that they deserve, encouraging them to grow properly.
- General stability improvements
In our review for Star Wars Jedi: Fallen Order Jim had this to say:
Star Wars Jedi: Fallen Order is exactly the kind of single player game we had originally hoped to see when EA and Disney joined forces. Even if you strip away the license, you’re left with a super satisfying mix or combat, story, and exploration, deftly crafted by a studio best known for spearheading an entirely different genre.