Assassin’s Creed Valhalla will be 4K and “at least 30fps” on Xbox Series X

Ubisoft have confirmed that while Assassin’s Creed Valhalla will be running at 4K on Xbox Series X, those hoping that 60fps gaming will become standard for the next generation will be disappointed, as the company can only commit to the game being “at least 30fps.” Of course, this will almost certainly hold true for the PlayStation 5 and all other versions of the game except PC.

The game will naturally take advantage of a number of other technologies, such as the SSD to dramatically reduce loading times and the power of the console to increase the visual fidelity of the world, but will miss out on 60fps gameplay. That said, while 60fps might be more responsive and fluid, 30fps for an open world adventure such as Assassin’s Creed is generally considered more than good enough.


In a translated statement given to Eurogamer Portugal, the company said:

Ubisoft has always been committed to exploring new technologies, taking advantage of the capabilities of new consoles to deliver the most immersive experience possible, which is why we are excited to be collaborating with Microsoft to bring Assassin’s Creed Valhalla to the Xbox Series X.

Currently, we can guarantee that Assassin’s Creed Valhalla will run at least 30 FPS. Assassin’s Creed Valhalla will benefit from faster loading times, allowing players to immerse themselves in history and the world without friction. Finally, Assassin’s Creed Valhalla will benefit from improved graphics made possible by the Xbox Series X, and we can’t wait to see the beautiful world we’re creating in stunning 4K resolution.

We will have a lot more to show you about Assassin’s Creed Valhalla in the near future, so stay tuned for more information soon.

While I’m sure many people have been salivating at the potential of next gen consoles to take video game visuals to the next level, it doesn’t seem that 60fps gaming will become standard across the board just yet. Even so, more games will be able to take advantage of the console’s power to hit that marker, and there’s always the possibility that Ubisoft will offer a performance mode, as is commonly seen in games on PlayStation 4 Pro and Xbox One X. That could reduce the game resolution or fidelity in exchange for higher frame rates.

Assassin’s Creed Valhalla was announced at the end of April. It will follow new protagonist Eivor (who can be either male or female, and is heavily customisable), who spends some of his time back at home in Norway, where the game begins, before heading off to Britain.

A returning element will be creating a village settlement that acts as the hub for Eivor and their fellow Vikings, which you’ll be looking to grow through your time with the game, with the story centred around this element (and potential romances as well). In the village, Eivor can level up, change their looks through various customisable options, and changing up and improving weapons. There will be elements of supernatural inclusion with Eivor’s own animal being a raven which is traditionally associated with the Norse god Odin.

Assassin’s Creed: Valhalla does not have a release date yet but it is expected to release in Holiday 2020 for Xbox Series X, PS5, PS4, Xbox One, PC, and Stadia. The next time we see it in action will likely be at the Ubisoft Forward showcase in July.

Source: Eurogamer

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  1. So.. same as One X or Pro, just loads faster?

    Er.. no. Go away. Make it better.

  2. Oh dear. It’s going to be starting already? People will be moaning about it only being 30fps? Anyone claimed the next gen hardware is underpowered if it can’t hit a completely unnecessary 60fps yet?

    Presumably it’s going to look better compared to the PS5/XBone version. And that SSD could come in useful for things like not making “fast travel” a complete lie.

    • 60 FPS is hardly unneccessary. Its a must if you ask me. Super smooth motion trumps eye candy any day of the week. Im playing RDR2 at the moment in 1440p and 60 – 70fps and its glorious.

      Id much rather them drop the resolution to 1440p and get a locked 60fps for next gen.

      Heck, cant these next gen consoles take advantage of freesync so at least we dont have to have locked 30 fps when the game could potentially hit 40 – 50 fps. Free

      • It’s just a personal preference, really. Do you want a higher framerate or for things to look better? You can pick any 2 from FPS, resolution and affordable hardware. Presumably you think 4K is unnecessary? Seems to me like that should be what all the next gen games should be aiming for. And my TV is old and not even capable of 4K.

        Maybe some sort of option to pick which you prefer might be a solution? Has anyone thought of doing that before? ;)

        And obviously for VR games, a much higher framerate is absolutely necessary, and something Sony insist on. Because they don’t want people being violently ill all the time. But for anything else, it might be nice. But then so might 4K.

  3. It seems each gen starts with promises of 1080 & 60fps and then it turns out to only be for a few games. I’d rather they get 60fps across the board before they start pissing about with 4k.

    • It’s the developers (or possibly the marketing department) that are choosing, but there was never going to be a 4K/60 standard.

      In simple terms, if you can do 60 million graphical operations per second – you can either use 1 million per frame to get 60fps, or you can make your image look even nicer by using 2 million per frame and getting 30fps.
      30fps has been accepted as ‘fine’ for games like AC for a long time, so I would not have been expecting it to change this time around. If you show screenshots from a 30fps game and a 60fps game, chances are the 30fps one will look better, which will help sell the game.

      Until the majority of the people that by the AC games (or games like them) start to demand 60fps (and actually don’t buy it if it doesn’t have it), then I doubt we’ll see that change at all :(

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