Having completely overhauled Ramsgate in the last major Dauntless update, developer Phoenix Labs are ploughing ahead with another spicy content drop.
Dauntless update 1.37 will be arriving today on consoles (that’s 1.4.0 for PC players) and with it comes new game modes, a new Hunt Pass, and a fearsome new Behemoth.
We go into more detail here on what’s coming in Untamed Wilds though Slayers can expect story-focused “Missions” which will grant access to the Terra Escalation mode. Prove yourself here and you will get a shot at fighting the Agarus, farming this plant-like Behemoth for new weapons and armour.
See below for the full contents of Dauntless update 1.37.
Dauntless 1.4.0 (Console Version) 1.37 Update Patch Notes
New Defence Cell: Parasitic. Parasitic delays a portion of damage taken and instead deals it over time. While you take delayed damage, you also gain lifesteal, allowing you a chance to steal HP back and stay on your feet. Parasitic only applies to damage that takes 10% or more of your max health.
New poison effect. Poison is a new status effect that deals damage over time. Players will take damage while standing in poison pools and become inflicted with the “Poisoned” status effect once their poison meter is filled. Watch out for green ooze! Despite rumours, it will not mutate you into a crime-fighting turtle.
New limited-time tonic recipes. Granny’s Antidote will clear the new poison effect, and Granny’s Heartbreaker tonic will increase critical strike chance and damage by 25%.
New story quests. 9 news quests are launching with Untamed Wilds. Progress through these to learn more about Arbourhome and the Agarus threat!
COSMETICS
Aether trail lantern effects. Transmog your lantern with the Breath of Life or the Spark of Genius skins to leave vibrant aether effects in your wake when launching from jump vents.
WEAPONS
WAR PIKE
Stamina drains more consistently during the war pike’s final light attack.
The load ammo button press should now feel faster.
The timing window for inputting the fifth light attack on the Piercing Flurry combo should feel easier and more forgiving.
War pike combos now progress consistently across light and heavy attacks and align with their in-game explanation. For example:
Old: L1 ? L2 ? H1 ? L1? L2 ? H1 ? L5
New: L1 ? L2 ? H1 ? L3 ?L4 ? H2 ? L5
CHAIN BLADES
Fixed a bug where players couldn’t execute the Blade Spin combo.
Fixed a bug where the Blade Spin combo didn’t end when the player ran out of stamina.
REPEATERS
Added the Ferocious Prism to repeaters: Periodically become enraged, dealing +5/10/15% damage and becoming immune to stagger. Taking damage will cause you to enrage faster.
Legendary repeater barrels no longer have a short delay before they begin firing.
Legendary repeater light attacks now work while mounting Behemoths.
AXE
Fixed an issue where the final hit of Flight of Ruin didn’t hit targets that were very low to the ground. This was most noticeable on staggered Behemoths.
MISCELLANEOUS
AoE attacks (e.g. Pangar weapons’ frost brand Unique Effect) can now hit multiple Behemoth body parts at once. Let ‘em have it, Slayers!
Dauntless guides & more from TheSixthAxis
- Dauntless 2020 review
- Dauntless tips: 10 tips & tricks for newcomers
- Dauntless PS4 Trophy Guide
- What is the Dauntless Hunt Pass? Is the Elite Pass worth it?
For those wanting to know more about the new Hunt Pass, we’ll be posting a full list of tiers and rewards soon.
Source: Dauntless
