Sure, it might be an “Early Access” release, but when Baldur’s Gate 3 goes on sale 6th October for PC and Stadia, it will be bigger and stuffed with more content than many other big budget games. Larian Studio have revealed that the game will launch with a whopping sixteen races and six classes to choose from when creating your character.
Those are all detailed below, but what’s interesting is that Larian describe them as being photorealistic. All of the character models are based on 3D scans of actors and models, all of whom have been chosen for their resemblance to the fantasy races, and then to add diversity within each one. There’s a total of 150 heads to pick from across all the different races and sub-races.
Creating your character will have a meaningful impact on the game that follows. Some races are more uncommon, so if you choose to play as a Drow or Githyanki, most NPCs will react to you as someone that is particularly alien to them. In a game world that’s designed to be as reactive to your choices as possible, this can have major changes for what you get to experience.
Baldur’s Gate 3 will launch into Early Access with the first act of the game, coming to around 25 hours of content, all of which is designed to cater to multiple playthroughs.
But let’s be honest, you really just want the list of races, don’t you? Well here they are:
The most common face to see in Faerûn, humans are known for their tenacity, creativity, and endless capacity for growth. They live fully in the present – making them well suited to the adventuring life – but also plan for the future, striving to leave a lasting legacy.
Githyanki are peerless warriors from the Astral Plane, known for their legendary silver blades and red dragon mounts. They seek the total destruction of mind flayers, whose ancient empire enslaved the githyanki for millennia.
Heirs of the mystical Feywild, high elves value magic in all its forms, and even those who do not study spellcraft can manipulate the Weave.
Wood elves spend their reclusive lives in Faerûn’s forests. Decades of training in archery and camouflage are enhanced by an otherworldly swiftness.
Drow are the result of an ancient schism between the elven deities Corellon Larethian and Lolth. The latters’ treachery drove the drow into the Underdark, where they splintered into warring factions. Seldarine drow can be found seeking allies from all over Faerûn, aiming to settle their conflict with Lolth – and each other – by any means necessary.
Raised by Lolth’s cult in the city of Menzoberranzan, these drow extol the virtues of their corrupt and merciless goddess. Lolth marks her followers with bright red eyes so the Underdark will learn to fear drow on sight.
A touch of the Feywild remains in half-elves with this bloodline, and even those untrained in magic possess a hint of wild power.
Like their wood elf parent, these half-elves have a quickened stride and eye for stealth. Yet many break away from isolation in Faerûn’s forests to explore the rest of the Realms.
Most half-drow result from liaisons between Seldarine drow and surfacers. While half-drow inherit a few magical gifts, they aren’t usually raised in the Underdark.
Gold dwarves are known for their confidence and keen intuition. The culture of their Deep Kingdom values family, ritual, and fine craftsmanship.
Shield dwarves survived a long fall from grace, surrendering many of their ancient kingdoms in wars with goblins and orcs. These losses have lead to a cynical mindset, yet shield dwarves will endure anything to restore their ancestral homelands.
Lightfoot halflings are stealthy but social, travelling all over Faeûn to make names for themselves.
Legends say dwarven blood gave stronghearts their hardiness. Resistant to poison and wellsprings of endurance, these halflings easily hold their own.
Bound to Nessus, the deepest layer of the Hells, these tieflings inherit the ability to wield fire and darkness from the archdevil Asmodeus’ infernal bloodline.
Descended from the archdevil Mephistopheles, these tieflings are gifted with a particular affinity for arcane magic.
Tieflings from Zariel’s bloodline are empowered with martial strength, and can channel searing flame to punish their enemies.
Source: press release