Playground Games have dropped a surprisingly big update for Forza Horizon 4, adding the Super7 mode that gives players the building blocks to create bombastic challenges for others to play. It greatly expands on the Route Creator that was added to the game shortly after launch.
As a player, Super7 will dip into a growing library of community-created challenges, giving you a string of seven to take on, and giving you a reward if you manage to beat all of them in a row. These rewards include the 1924 Austin Seven and 1979 Triumph TR7 Roadster.
These are all Challenge Cards that have been created by players, and mix up races with skill-based challenges to take on. The creator simply sets a target score or goal, and can then share that custom challenge with a friend or the wider Horizon playerbase. You’ll encounter the challenges in Freeroam or as part of Super7 itself.
However, this goes further than Playground Games have gone before, as Super7 seems to take a leaf out of GTA Online’s book. The Blueprint Builder lets you tailor the game world to your needs, placing stunts, structures and scenery in your challenge. These can float in the sky, so you can really let your imagination run wild with the possibilities, before tuning the season, weather, time of day and music to set the mood. If you thought the rolling, swooping tracks of the Hot Wheels DLC for Forza Horizon 3 was wild, brace yourself for what Super7 allows players to do.
Forza Horizon 4 came out in 2018 to plenty of critical acclaim for its arcade racing and its adaptation of the British landscape. In our review, Dom said, “Beautiful, British and bold, Forza Horizon 4 sets a new benchmark for open-world arcade racing.”
Since then the game has received plenty of updates, as well as two major expansions, heading to Fortune Island and then on to the rather awesome Lego Speed Champions DLC, before getting a Battle Royale-style Eliminator mode. Already a showcase on Xbox One X and PC, it was the perfect candidate for Microsoft to revisit and update for Xbox Series X as well, giving straight up 60fps performance without having to settle for a performance mode (though the outsourced port does make some visual cutbacks to get there).
It’s great to see continued support and experimentation within this game, potentially laying the foundations for what’s to come in Forza Horizon 5 and beyond.
Source: Xbox