Godfall developers Counterplay Games have released a new patch for their new-gen looter shooter, available now on PS5 and PC.
You will need to download and install Godfall update 2.2.4 in order to access the game as it requires an online connection, even for solo play.
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Update 2.2.4 doesn’t add anything new in terms of game features or content. Instead this Godfall patch is aimed at addressing issues flagged by the player community, fixing errors, and improving online stability. Here are the Godfall patch notes in full.
Godfall Update 2.2.4 Patch Notes
General – All Platforms
- Solved an issue where the host of a multiplayer match would incur a blank screen if a player in the party had not yet unlocked the boss encounter.
- Solved an issue in multiplayer when the user browsing a menu during a cutscene would be stuck outside after the cutscene and display the character with placeholder textures.
- Added additional logic around enemy spawn locations to prevent enemies from appearing in inaccessible spots on the map.
- Solved an issue where Objectives would not update properly.
- Solved an issue that could cause ranged enemies in the Tower of Trials to move to attack from melee range instead of the appropriate ranged distance.
- Solved an issue where enemies would lose target tracking of players in the Tower of Trials.
- Solved an issue where simultaneously killing the last set of enemies in the Tower of Trials could cause enemy waves to stop spawning.
- Solved a ray tracing issue in the Air Realm that caused a disproportionate negative impact on framerate.
- Solved a rendering crash that could occur when browsing the personal menus.
- Solved a crash that could occur with an internal spatial significance system miscommunicating with the server.
- Added game server capacity in Singapore, Sydney, and Canadian regions for increased multiplayer stability.
PlayStation 5 Only
- Tuned HDR output settings to reduce overexposure & bloom.
We reviewed Godfall at launch:
It takes a while for Godfall’s combat to truly open up and when it does, you’ll revel in its beefy ballet of well-timed blows and counters. That said, it’s hard to ignore the flimsy scaffolding that keeps this PS5 launch title standing, the lack of matchmaking, and a loot system you’ll quickly lose interest in. Although still great fun in short bursts, this isn’t the rousing next-gen RPG experience you’ve been searching for.
Source: Gearbox Forums