CD Projekt Red have dropped one last hotfix before Christmas, with the game now sat at version 1.06 across PC, PlayStation 4 and Xbox One.
The biggest issue that it addresses is removing the 8MB save file size limit on PC, which some players had bumped into when getting a bit over zealous with filling their inventory and crafting. At 8MB, the save files would end up being corrupted and you’d have to roll back to a previous save. Unfortunately, the hotfix won’t fix save files that were previously corrupted, but it does rule out the possibility of it happening again.
On the console side of things, they’ve hopefully further reduced the number of crashes that the game has with bettered memory management, and anyone stuck during the Second Conflict mission will now be able to find Dum Dum at the Totentanz entrance.
That’s it, so here’s the rather brief hotfix 1.06 patch notes:
- Dum Dum will no longer go missing from Totentanz entrance during Second Conflict.
- Improved memory management and stability, resulting in fewer crashes.
- Removed the 8 MB save file size limit. Note: this won’t fix save files corrupted before the update.
Earlier this week, CD Projekt released a statement aimed at investors stating that Cyberpunk 2077 has now sold 13 million copies. This was factoring in the number of refund claims that the company had seen after the rather troubled launch.
While Cyberpunk 2077 enjoyed glowing reviews (despite myriad bugs) from a number of outlets, all of the pre-release reviews came from the PC version of the game, leaving console players with the nasty surprise of the base PlayStation 4 and Xbox One consoles having very poor performance, in addition to plenty of odd little bugs and game crashes.
The backlash to this and the negative press led to CD Projekt Red’s management declaring that game refunds were an option for users to pursue. That was seemingly done without consulting Sony or Microsoft, and Sony decided to simply delist Cyberpunk 2077 from the PlayStation Store and offer blanket refunds to anyone that bought it as a consequence. While Microsoft are still selling the game, they have added a warning about performance to the store page and will offer full refunds until further notice.
There’s a long path ahead for CDPR to patch up and optimise the game, but they’ve released a string of hotfixes to address some of the more urgent issues, ahead of really knuckling down on making the game as playable as possible with updates in January and February.
Here’s hoping the hardworking developers “in the trenches” at CDPR can now have a nice break for Christmas.