Ratchet & Clank: Rift Apart day one patch notes detailed – Performance RT, Accessibility options and more

Ratchet & Clank: Rift Apart is coming with a healthy day one patch (update 01.001.000) to install for its 11th June release, adding new graphical features, accessibility options and general polish and improvements through the game.

You will want to install the update for more than stability. It adds two new graphics modes to Ratchet & Clank: Rift Apart for those that would rather prioritise frame rate over having all the ray tracing bells and whistles enabled. Per the patch notes, these are as follows:

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  • Fidelity Mode – Dynamic 4K at 30fps with ray-tracing enabled
  • Performance Mode – Dynamic 4K at 60fps
  • Performance RT Mode – Dynamic 4K at 60fps with ray-tracing enabled.

The important point is that the dynamic 4K will also employ upscaling and temporal image reconstruction techniques to render the game at a lower resolution and then virtually increase the resolution. The options here are bound to be similar to Spider-Man and Spider-Man: Miles Morales, where Insomniac have the Performance RT mode render internally at up to 1440p and then upscale.

Elsewhere, the Accessibility options available are expanded, adding options for directional button movement, grind assist, mono audio, and more.

Here are the Day One patch (update 01.001.000) notes:

  • New Features:
    • Performance Mode (dynamic 4K / 60fps)
    • Performance RT Mode (dynamic 4K / 60fps + ray-tracing enabled)
    • Skip Cinematic option
    • Rookie Explorer difficulty mode
  • Accessibility Updates: Added Directional Button Movement, Melee Mode Toggle Update, Camera Follow, Grind Assist, Mono Audio, Hit Confirm Volume, Aim Sensitivity
  • Photo Mode Updates: Added Equipable Weapons, Visual Effects toggle
  • General Polish & Improvements: Improvements for various UI, progression, collision, audio, stability, and performance

Related reading: Every Ratchet & Clank game ranked from worst to best

Ratchet & Clank: Rift Apart was announced back at the PlayStation 5 reveal event last year, and immediately set a high bar for what people can expect from Sony’s new console. The game makes extensive use of the PS5’s ray tracing capabilities to add accurate reflections and bounce lighting for more immersive and realistic graphics, taps the DualSense controller for haptic feedback and alt-fire on the adaptive triggers, and most spectacularly, uses the PS5’s SSD to rapidly load in level after level with ultra-high fidelity throughout. It’s a trick that absolutely would not be possible on PS4.

But what about the game itself? Well, head on over out our Ratchet & Clank: Rift Apart review, where we call it “brilliant”.

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3 Comments

  1. I want it. I’m not paying £69.99 🤷‍♂️

    Am I alone in this? I want studios to profit, survive, etc…

    • Not at all. I generally wait until a game is £20 or less these days so they’ve no hope of getting me to spend £70 on one no matter how much I might want the game! I’m still supporting the devs, just by a smaller margin…

      • Agree, PS4 gen, the games would reduce within a month! It became my default too.

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