Doom Eternal Invasion mode cancelled in favour of single-player horde mode

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The long-promised Invasion mode for Doom Eternal has been cancelled by id Software, the studio instead shifting its focus over to creating a new single-player horde mode for the acclaimed first person shooter instead.

Doom Eternal Executive Producer Marty Stratton explains the decision:

As many are aware, we intended to release a free Invasion Mode update for the game; however, the unforeseen consequences of the pandemic and remote working impacted the progress of development for this addition. Over this time, we have also seen and heard how many of you enjoy the range of gameplay and combat available in the expansions and master levels. With these factors in mind, we have decided to redirect our focus from Invasion Mode to creating a totally new single-player horde mode. We’re confident this horde mode will offer you more of the diversity and challenge you’re looking for in the game. in addition, the team continues to work on a refresh of BATTLEMODE that includes a more competitive, rank-based structure, a number of gameplay and balance updates and another new map. We expect to share more information at QuakeCon in August.

Invasion mode was intended to introduce multiplayer elements into the game’s single-player campaign, with players able to invade other people’s games in the story, and try to take them out as demons.

The mode was revealed when Doom Eternal was first announced back at E3 2018, with id Software confirming a couple months later that it was coming at the expense of the niche SnapMap level creation feature from 2016’s Doom. Similarly, the straight up PvP deathmatches of Doom 2016 were replaced by the asymmetrical Battlemode, with player-controlled demons facing off against a Doom Marine player.

However, when Doom Eternal’s original release was pushed back to March 2020, Invasion was bumped from being a launch feature to a post-launch feature. Now, well over a year later, id Software has moved on from the mode. It makes a huge amount of sense, to be honest, as the number of people playing through the single player right now will be much smaller than it was at the game’s original launch. That doesn’t mean it isn’t a shame that id hasn’t delivered on what they promised.

However, that doesn’t detract from what id Software has delivered. There have been two major story expansions – The Ancient Gods Part One and The Ancient Gods Part Two – which brought the Doom Slayer’s story to a conclusion. They have also added a number of new maps to Battlemode, with a new map and a number of new features set to be revealed at QuakeCon in August. Lastly, there has been the free upgrade to the game on PlayStation 5 and Xbox Series X|S, adding new performance modes and visual settings including full ray-traced reflections – ray tracing has also been added to the game on PC.

We awarded a stunning 10/10 in our Doom Eternal review, with Miguel saying:

“Doom Eternal doesn’t just set the bar, it breaks it. Many of the best games of the FPS genre do what has already been done, and can do it really, really well, but Doom Eternal does what no other game has done before, crafting a fast-paced power fantasy that sets your brain cells on fire. It’s an addictive exploration of the mythic Doomslayer character that delivers hours of blood-drenched fun, dozens of memorable collectibles, and a fan-pleasing story book-ended with gorgeous worlds and unforgettable music. Doom Eternal is a ripping, tearing masterpiece.”

Source: id Software

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