Hitman 3: Freelancer is a new roguelike way to play the game and it will launch on January 26th. Before then a closed technical test will occur and you can sign up for that here. So, what is Freelancer about? Well there’s a very handy video to explain it all, take a look.
Here’s more detail for IO.
We see HITMAN 3: Freelancer as the next evolution of Hitman and an entirely new way to engage with the world and characters that we’ve built into the World of Assassination over the last 7 years. We’ve concluded the main campaign with HITMAN 3, but the world has so much more to offer and we didn’t feel as though we’d quite achieved everything we wanted to with Agent 47 in this trilogy.
In short, this mode is quite expansive and involving. It’s built for players that want to dive deeper into what a Hitman game can be and for that reason, we’ve decided to give it more time.
The truth is that it’s a luxurious decision for us to make. HITMAN 3 has been a success and with that, we’re able to give our team that extra time to tighten the bolts and make sure that the mode is as close to our ambitions as possible. We want it to land well and be a platform for Hitman players to enjoy this game world for a long period of time.
In fact, we’ve had several rounds of internal testing, and we’ve even shared playable builds with some of our trusted and core community members to give feedback and share insights after lengthy playtests. This was all done on their own machines and in their own homes to truly replicate what it will be like when we launch the mode.
The feedback from the playtests was largely positive and the mode is in very good shape. As we’ve said, we’re taking some extra time to tighten the mode up and improve several elements that we think will greatly improve the gameplay experience. Whilst we work on those improvements, we’re also preparing to dive deeper into the mode and share more of what you can expect.