MIO: Memories In Orbit patch 1.2 is out and addresses some bugs

MIO Memories in Orbit header

Developer Douze Dixièmes has released the first major patch for its tough platforming metroidvania MIO: Memories In Orbit, with patch 1.2 addressing bugs and a few balance issues. The aim of the patch according to the development team is to make MIO: Memories In Orbit a smoother and more enjoyable experience. The patch notes do contain a few spoilers so if you don’t want to know anymore, then click away from this page now.

MIO: Memories In Orbit patch 1.2 update notes

Bug Fixes

  • Fix a bug where the fourth tremor would trigger too early (sorry)
  • Fix a bug where the boss assist (“Eroded Bosses”) would not work on some combination of boss fight and respawn checkpoint
  • Fix HUD logic for the “Hand’s greed” modifier feedback
  • Fix the invisible trapdoor after the Dr Halyn fight
  • Fix invisible ceiling in <redacted>
  • Fix lootable nacre through ceiling in Foundations
  • Fix missing corpse for Calderon after the fight
  • Fix collider/visual mismatch in the shuttle shafts (esp ice section)
  • Fix Capucine’s statue dialogs
  • Small typo fixes in game texts

Gameplay & Combat Tweaks

  • Tweak attack direction selection logic for d-pad & keyboard to help with pogo misses
  • Change the “Hand’s greed” modifier to also use decayed health (tremor) as an additional damage boost source
  • Tweak hitbox behavior for the FRIENDS fight
  • Tune Shii armor during certain animations
  • Apply damage upgrades to scrap pile attacks

Balance & Difficulty

  • Tune the ending section of Sawlong to make it slightly less punishing
  • Remove low health feedback during the Khlia sequence
  • Remove some health bars in the Pit

Level Design & Progression

  • Remove the alternate path in the striders tutorial section
  • Change the entrance shortcut of the Chapel to avoid misleading people into not doing the level
  • Change metropolis <redacted> entrance to allow escaping even after sequence break
  • Tweak some respawn zone in Metropolis platforming gauntlets

Camera & Presentation

  • Improve camera handling during the Vlad fight

Quality of Life

  • Speed up the Sol&Vin elevator after the first fight attempt
  • Speed up the Shuttles once Dr Halyn has been encountered the first time
  • Shorten input lock on checkpoint after death

Visual Clarity & Environment

  • Tweak a couple background elements that could be confused with walkable platforms in the Haven
  • Tweak the visuals for  the drawer secret passageway in the Vaults

Credits & Meta

  • <REDACTED> in the credits ❤️
  • Credits update (font list, production babies)

MIO: Memories In Orbit Review

In our MIO: Memories In Orbit review, I said, “MIO: Memories In Orbit is an early contender for one of the most memorable games of 2026. It is an incredibly challenging game to play, with combat being a highlight, even if some platforming section can be frustrating. It looks fantastic, though, and the story is well told. MIO: Memories In Orbit draws you in, and does not let go easily. It is hard game but the journey is worth experiencing.”

Source: Steam

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From the heady days of the Mega Drive up until the modern day gaming has been my main hobby. I'll give almost any game a go.