Urban Games has announced that Transport Fever 3 is scheduled for departure on 29th September, launching for PS5, Xbox Series X|S and PC.
Pre-orders are now live, and the studio and publisher Paradox Interactive have outlined a bunch of different editions and bonuses.
For long-time fans of Transport Fever 2, the new game will be offered with a 10% loyalty discount for purchases on the same platform, through to 14 days after release.
Pre-ordering in general will net you the TS Queen Mary ocean liner, the Great Pyramid of Giza landmark and the Asian Elephant in trophical regions.
The Deluxe Edition brings 11 further vehicles, including the Concord and Trans-Europe Express, two architectural wonders, including the Eiffel Tower, and three additional hand-crafted maps to aply in.
The Collector’s Edition takes that further, and it’s limited to 10,000 copies. It will include the digital Deluxe Edition as well as a hero statue taking inspiration from the game’s cover art, a 200-page illustrated art book, music box, keychain, sticker set, poster, thank you card and more.
These are prices as follows:
- Standard Edition: £44.99 / $49.99 / €49.99 SRP for PC and $59.99 / €59.99 for consoles
- Deluxe Edition: £57.99 / $64.99 / €64.99 SRP for PC and $74.99 / €74.99 for consoles
- Collector’s Edition: $119.99 / €119.99 SRP
Transport Fever 3 looks to build on the previous games with over a century of transportation history featured in the game, wrapped up in both a sandbox of transport management, and a single player narrative campaign. We went hands on a few months ago, playing a mission all about saving Mardi Gras after a weather disaster, and following that up with making sure that Woodstock gets to run as well as it possibly can.
In our preview earlier this year I said, “I feel that these narrative missions and tycoon gameplay will really help make Transport Fever 3 more accessible. I often find myself at a bit of a loose end when simply presented with a sandbox, so while that absolutely remains, having both a way to ease players into the simulation, and to give objectives in an intelligent way that keeps you more engaged will be great.”

