DRM To Be Used On Multimedia Apps Across PlayStation Consoles

A Sony job listing has revealed that the company is looking to implement a DRM solution on all multimedia apps on the PS4, PS3 and the PS Vita. As this is specifically targeted towards multimedia its likely games will not be affected.

“The primary roleinvolves securing a well-known DRM solution to be used on PLAYSTATION®3, PlayStation®4 and PSVita™ for multimedia applications. You will be part of a small team composed of other software engineers based in London. You will work with this team to enhance the implementation and support integration. This is a contract role with the possibility to extend its duration.”

It’s probably to stop people having the ability to stream non gaming media, such as music and film, though this is to be confirmed. As this is a relatively new listing it may be a few weeks before we know for sure what this DRM measure will be for.

Source: Dualshockers

6 Comments

  1. DRM surely already used, but perhaps implemented by the app developers and lesser platforms may not be worth their while (Netflix on Vita for eg)

    A better DRM solution at OS level, consistent across devices should help in that regards

    • An OS level DRM over all platforms would make more sense.

  2. I thought the PS£ already used Cinavia for spotting copied films. Perhaps this is a sign that they’re looking now to extend the use of Cinavia to the PS4 along with DLNA compliance?

    • I’m fairly sure the PS4 will have the Cinavia stuff there. Been part of the Blu-ray licensing conditions for a couple of years now. (At least for players. Discs themselves may or may not have it there)

    • Cinavia has a remarkably easy work around though so perhaps they are trying to build something that actually works?

  3. It’ll be interesting to see how much room there will be left to bend the rules. I hope my laboriously ripped The Wire files aren’t going to be blocked on my Vita, that’ll spoil my nightshifts.

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