Capcom Are Working To Fix Street Fighter V Launch Issues

Street Fighter V is the latest in a long list of high profile games to have struggled with server and load issues at launch, which is disappointing in the context of a game release that’s not yet feature complete and is looking to add features and functionality over the coming months.

Capcom are hard at work resolving these issues, releasing the following statement last night:

We would like to reassure players that the issues that some consumers have been experiencing since the Street Fighter V launch earlier this week are being addressed. We are making on-going improvements to stabilize the servers so that online connectivity problems and log-in errors that people are facing will no longer occur.

We’re happy to report today that most of the issues that have been reported have now been resolved. A full break down of what has been fixed to date is available here – http://www.capcom-unity.com/haunts/blog/2016/02/18/sfv-post-launch-status-update-vol-2

We would like to assure players that we will be continually monitoring around the clock for on-going gameplay issues and player feedback. Players can check the official Twitter @SFVServer for regular updates on any functionality issues they might be experiencing, including any further server errors or if we have to initiate any down time.

Following that link points to the following fixes and issues still being worked on:

Matchmaking 

Matchmaking is now working as intended and users should be able to find online matches without much of a wait in both Ranked and Casual mode.

Battle Lounge

Playing in the same Battle Lounge for a set period of time renders players unable to participate in the lounge or matches. Many of the other issues with Battle Lounge have been resolved and users should be able to invite other players to their lounge. The team is still looking at this mode very closely and will continue to make improvements as we move into the weekend time frame.

Match Results

Some users have reported that their match results are not being sent to the server. In most cases, this is more or less a UI bug and your results along with your rewards will still be credited to your account.

If you are unsure if your match was recorded, check your battle log and if the match appears there, it will also be recorded on the server.

Replay Search

Some of the more recent replay data won’t be available immediately when searching the replay database but the team is working on making those replays available as soon as possible.

All of your personal replays are immediately available by going through your fighter profile.

Other issues being addressed:

  • Some user names don’t show up in Rival Search.
  • Some user names don’t display properly on battle results screen.
  • Ranking functionality isn’t working properly on the CFN.

Let us know in the comments below how the game has been treating you, but if you’ve been struggling to get a game online, you can always live vicariously through our video review…

2 Comments

  1. I got rid of it today,i enjoyed what i played but the lack of content mainly the offline modes niggled me,im not much good at online fighting games so only dabble a little,i played a good few games though online around 10 with only 2 with a little slow down in the second round for some reason,the load times are a little on the long side though but a solid game that i will probably pick up again in the future when it’s a bit more fleshed out.

  2. Only played a few character stories but annoyed how they implemented it.

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