EA and Motive Studios has revealed the first official gameplay trailer for the Dead Space remake. Dead Space is coming to PS5, Xbox Series X|S and PC on 27th January 2023.
So, how does that look? Pretty slick, as you’d expect from a current gen horror game trailer, right? It’s quite short and pithy, heavy on the flashing lights, but shows key elements like the series’ distinctive dismemberment, and some of the many, many ways you can die in the game.
The Dead Space remake has been in the public eye on plenty of occasions over the past year with Motive regularly hosting development streams and releasing dev diaries that chart their development process and the ways that they are enhancing and expanding upon the seminal 2008 original.
Everything within the game has been reconsidered, so the game will now have a single-shot camera with no loading screens, similar to the PS4 God of War or Halo Infinite. Similarly, the modern Frostbite engine is able to allow for transformative audio processing that will try to really ramp up the horror.
Here’s some other key bullet points:
- The Peeling System: Necromorphs, monstrosities unlike anything seen before, have been reconstructed around the new Peeling System, which introduces layered flesh, tendons and bones that break, tear and shatter in shocking new ways. And while strategy is key, players will also experience increased opportunities for creativity in how they utilize their variety of unique weapons and abilities to combat these horrifying enemies.
- The Intensity Director: Dead Space’s beautifully crafted, equally haunting world has long been easy for players to get lost in, but now players will truly feel the weight of every mysterious step Isaac takes. The new Intensity Director dynamically adjusts what shows up in Isaac’s path, from Necromorph spawns and how they choose to attack them, to environmental effects such as light, smoke, particles and sound. Isaac’s heartbeat, breathing, and exertions also adjust based on his stress level to provide players direct feedback into his mental, emotional and physical state.
- An Enhanced Engineering Fantasy: Without weapons or backup, Isaac is forced to defend himself against the Necromorphs by leveraging high-tech mining tools to strategically dismember nightmarish creatures, solve puzzles on his thrilling journey and turn the Ishimura’s malfunctioning systems to his advantage. Originally a silent protagonist, players will now hear more from the beloved engineer via new narrative enrichments voiced by Gunner Wright, the original voice of Isaac in Dead Space™ 2 (2011) and Dead Space™ 3 (2013).
- A Fully Interconnected Ishimura: From the start screen to the end credits, players will confront the frighteningly tight corridors and shadowed hallways of the USG Ishimura without a single load screen or camera cut ever breaking the immersion. This enormous mining ship has been restored for the remake with new rooms, routes and obstacles while permitting seamless exploration with new UI map controls and an improved locator.
Dead Space sees players taking control of engineer Isaac Clark as he attempt to escape from a mining ship that’s become infested with Necromorphs, a terrifying extraterrestrial threat that kills everything in its path. The game centres on ideas of psychosis and hallucinations, and frankly remains one of the scariest games we’ve ever played.
We reviewed the original game back before we put scores on games – can you imagine such a thing? – and at the time we said “Dead Space is so good at this that you’ll forget you’re playing a video game. I know, it’s a cliche, but it’s totally deserved here: the way the HUD is presented, as a floating hologram in from of you, the way that shops and upgrade stations are totally integrated into the environment, the way that cut-scenes always play out directly in front of you without forcing you to watch or even remove control from the player: it’s all brilliantly done and absolutely crucial in keeping you locked into the game.”
Here’s hoping the remake can live up to all that hope and expectation (especially when there’s that Callisto Protocol coming out on this side of Christmas)
Source: YouTube

Tuffcub
He shouldn’t be talking.