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360 Holds Back PS3 Version Of Ghostbusters

Speaking to Videogaming247 recently, Terminal Reality president Mark Randel admitted that Ghostbusters on PS3 has been held back by the fact will also release on 360, saying that the game would have double the amount of objects on screen if it had been PS3-only: We’re running the same game for both platforms but if we made [...]
Published 28/04/2008 at 16:15 by nofi
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Speaking to Videogaming247 recently, Terminal Reality president Mark Randel admitted that Ghostbusters on PS3 has been held back by the fact will also release on 360, saying that the game would have double the amount of objects on screen if it had been PS3-only:

We’re running the same game for both platforms but if we made (it) a PS3-only game, for example, you could double the amount of objects on screen that you’re seeing. The PlayStation 3 has seven processors and the 360 only has three, so seven versus three means you can do a lot more on the PS3. We’re keeping the game the same over both platforms so we don’t want to take out any features.

Comments

Please note that all comments are the opinion of the individual author and not TheSixthAxis.

  1. how long did it take you to make that up? I understand that the 360 is holding back the PS3. But dont lie about it and make a quotation that sounds like a retard made it. tutututut.


  2. Mr.Vee, we do not make news nor quotes up.


  3. wtf vee you sound retarded by saying that. i dont suppose you have any proof.


  4. We didn’t ‘make up’ any quote. Check the link to VG247 where the full interview is printed, Vee.



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