Think of The Last Guy as a bastard mashup of Google Earth and Pac-man. Despite the apocalyptic prose revolving around zombies, purple lights and the end of the World as we know it, this is a bourgeois fetch-em-up dressed in sporadically high definition graphics. Depending on the location, you’re either treated to massive, pin-sharp quasi three-dimensional environments or blurry, flat non-descript ones, but the premise is identical throughout.
Dressed in cape, you’re The Last Guy charged with the job of collecting the Earth’s remaining survivors from their relative safe locations (usually holed-up indoors) and taking them back to the rescue area where, when the timer expires, a spacecraft will pick them up and take them to, we presume, Stockport. If you’ve met your quota, you’ll unlock the next level and location, and thus the game continues until you run of places on Earth to work your salvation magic.
The twist comes in several flavours, though, and despite the simplicity of the game this isn’t a one trick pony. Your avatar has both energy and stamina, and dashing from place to place will expire the latter and make quick escapes a tougher proposition. You can also hold a button to force the line of rescuees to huddle up behind you instead of the Pied Piper-esque trail, again, this uses stamina (although it’s not clear why). Finally, holding another button activates an infra-red style view which shows the remaining humans more clearly, but hides any dangers.
See, instead of Blinky, Twinky and Po, or whatever the ghosts were called, The Last Guy features roaming zombie creatures that can devour your followers in a split second, massively reducing your chances of not only reaching the quota but any bonuses obtained from leading around huge numbers of people simultaneously. Some areas are blocked until you reach a set number, a la Loco Roco, for example, and your maximum stamina is determined by people in your tail. So, do you play it safe and drop off small numbers at a time, or work towards an all-in-one mega score, risking the outer corners of the map to seek out the level’s secrets?
Visually it’s all a bit browser, but it’s not an ugly game. Sure, it’s flat sprites throughout, the animation is clunky and as we’ve said, some of the levels aren’t as nice as others, but the whole thing is consistent and not without a certain sense of charm. The bleeps and buzzes from the speakers complement the aesthetics nicely, and for a fiver it’s not below what you’d expect from a PSN game. The problem is a lack of game modes and a thus is a relatively brief single player only title, but as an experimental piece of software it’s quirky enough to warrant a look. Try the demo, but expect the same throughout the rest of the game if you decide on a purchase.

Eldave0 | 04/09/2008 13:35
Member
60 TSA Points | Member since: Aug 2008
liked the demo but didnt buy the full game due to fears, which you confirmed in the last couple of sentances of this review. saved me a fiver cheers
cc_star | 04/09/2008 13:38
Team TSA: Writer
7869 TSA Points | Member since: Forever
I like the theme of the game, and it’s quirky style, but it’s difficult to even play the demo more than once. For that reason I’m Out!
deepmenace | 04/09/2008 14:31
Member
264 TSA Points | Member since: Forever
now i’m no trophy whore ( as my piffling cabinet will show ) but, for me, this game screams out for trophies.
time based ones
completing levels without running
getting all people killed bar 1
getting groups numbered an exact number back
plenty of potential and for a fiver people who otherwise wouldn’t buy the game simply would, just to get the trophies.
Gamoc | 04/09/2008 15:09
Team TSA: Content Manager
1216 TSA Points | Member since: Forever
Yeah, I played the demo and didn’t like it – it lasted a whole 3 minutes before I turned it off and played something else. I may give it another try, soon.
And I agree with deepmenace, some trophies would probably sell the game quite well.
oMega-W | 04/09/2008 19:00
Member
2447 TSA Points | Member since: Forever
Same here. First demo in a while where i’ve started playing, and then seconds later thought, “f**k this, i’m not playing anymore”. I’m not a patient person…
seedaripper1973 | 04/09/2008 19:20
Member
1730 TSA Points | Member since: Forever
just a quick heads up…eurogamer have got the beta codes for euro SOCOM at 4 pm on their site…1st come 1st served basis (hope with me tellin all you it doesnt get swamped and i miss out, that would be just soddin typical)
mikeman | 09/09/2008 21:53
Member
13 TSA Points | Member since: Forever
I actually prefer this game over MGS4. The latter feels overwrought while The Last Guy is just a simple yet brilliant game. But that’s just me.