The Lord of the Rings license is truly a lucrative one, but has the bubble finally burst on Baggins? The Lord of the Rings: Conquest suggests that the time of the ring has finally come to a close, and EA’s final push for Mount Doom should be its last.
Premise
Conquest, as we’ll call it, is a direct decendant of the popular Star Wars: Battlefront games, as is developed by the same team: Pandemic. Naturally, instead of Luke Skywalker we’ve got Frodo Baggins, and Vader has been swapped out for Sauron. It’s familiar territory, with a weak single player mode playing second fiddle to a comfortable but ultimately derivative multi player section and never manages to truly shine despite the wealth of source material the game could have built upon.
Gameplay
If you’ve ever played a Battlefront game then you’ll immediately feel right at home with Conquest. The training level might be poorly designed, rushed and not remotely representative of the main bulk of the game, but at least it highlights the various classes you can opt to select from. The game is played from the third person, behind and slightly above your character, and is controlled with the usual twin-stick analog method: left to move and strafe, right to control the camera, which can be reversed in both axis and works quite well. What doesn’t work at first, though, is the multitude of conflicting button configurations, which seem to vary wildly from class to class making quick changes mid-game a disorienting affair. Again, the training mission does little to concrete these controls in your mind, so your first efforts in either single or multi player will be somewhat retarded.
When you’ve got down the basics, though, things start to make sense, as long as you stick to one class. The Archer class has access to unlimited arrows, for example, which can be tipped with fire or poison with a tap of a face button and can fire multiple arrows, Legolas-style, with L1. Conversely the Warrior uses L1 as a hold shift, and then taps a face button to use a more destructive version of a normal attack, which are done via the face buttons. It’s these inconsistencies which make switching from class to class more of an issue than it should be, but assuming you’re playing a game with at least 4 or 5 others you’ll be able to stick to one class and learn how to specialise – with most games like this your team works best with a mix of abilities.
In addition, the Scout can turn invisible, and Mages can wreak havoc with long-range spells, and defence aside are arguably the best class in the game.
Whilst the single player mode has you performing various tasks such as keeping the Uruk-hai from breaching the Deeping Wall of Helm’s Deep for a time, or escorting Frodo, but most of the action is fairly rudimentary battling and the majority of the games we played online were also your basic deathmatch equilivalent. Playing through and completing the Good campaign unlocks the Evil half where you switch sides but there are few surprises despite a comprehensive selection of levels to fight in – there’s the obvious Isengard, Moria and Osgiliath areas and a few levels we’ve not seen yet in EA’s Rings games, such as a battle at the stronghold of Minas Morgul and an alternative ending based in the Shire. Because the action is roughly the same in each area, special characters aside, there’s little variety throughout the entire game. Still, at least the Trophies come thick and fast.
Split screen can handle 2 players offline or on – slightly frustrating because the Xbox 360 version offers 4 players.
Visuals
Whether or not Pandemic struggled with the PS3 version here or not, it’s clear that Conquest doesn’t begin to push Sony’s powerhouse nearly enough. The main characters might bear a passing resemblance to the real actors, but everything else is undoubtably last-generation, and we’d even go as far to say that the first Star Wars: Battlefront offered a more impressive aesthetic. The animation is clunky, the middle-distance environments are basic and poorly light, the 30fps frame rate should be double what it is and the far-off detail, where there should be hoardes of brawling combatants, is bare and sporodic.
In a game where the notion of huge battles is paramount, it’s heartbreakingly disappointing to see a few pixelated sprites making up the majority of the war machine. This is evident right from the training mission, with the poorly animated characters trading blows indefinitely right before your eyes, and continues right through to the climactic Minas Tirith seige. Even close up you’ll only ever see a handful of enemies around you, making the action seem more like a cheesy b-movie than the immense sense of scale Peter Jackson achieved. Naturally, when you’re online in a team of 8 against another squad it’s certainly busy enough with some nicely planned out levels, but there’s still an empty, hollow feel to everything going on around you.
Sound
Hugo Weaving provides the narrative exposition, but he sounds bored and desperate to leave most of the time, and the rest of the voices are single line snippets that repeat gratingly throughout each battle. The whizz of arrows and the crackle of fire are fine, but there’s little here that conveys the feeling of being part of something grand. The game’s saving grace is the music, using most of Howard Shore’s fine compositions as a background layer to the action which are still as beautiful and powerful as they were in the movies, but overall Conquest’s audio is as bland as the graphics.
Next Gen
Conquest, at no point in the entire game, felt like it required a PlayStation 3 behind it. As discussed, the graphics are poor, but everything about the game feels like it was using Battlefront technology – the computer AI is dumb, the levels are disjointed and without consistency, the class mechanics are basic and cheap, the combo system is almost entirely left to the player to develop and the controls don’t really work outside the obviously refined movement and camera. Had this been running on an original Xbox we’ve have been impressed, but this is not a showcase for your PS3 by any stretch.
There is no custom soundtrack support or Youtube uploading, but Conquest does offer a decent selection of Trophies.
Conclusion
Conquest is a third person 16-player brawl around some of Tolkien’s most famous landmarks, marred by poor visuals, unintuitive controls and repetitive gameplay. Despite being a huge Rings fan, this held little interest beyond the first burst of enthusiasm but we can see short-term potential for PS3 owners wanting an immediate dip into familiar territory, but there are better multiplayer battlers around. Disappointing and occasionally disrespectful of the Tolkien property, we’re struggling to recommend this and strongly suggest our readers download and try out the demo first before parting with their cash.
4/10
djhsecondnature | 18/01/2009 14:28
Team TSA: Media
893 TSA Points | Member since: Forever
Very disappointing. The game that is, not your review.
pay-t | 18/01/2009 14:39
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253 TSA Points | Member since: Nov 2008
I was thinking of buying it back in december, but apperantly nobody thinks it’s any good, so I’m better of looking at my “Games to buy” list again.
samba987 | 18/01/2009 14:47
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60 TSA Points | Member since: Dec 2008
This game was a very big disappointment. Got the platinum trophy in less than a day. A least I can sell it and not see it ever again.
SirGregThorn | 18/01/2009 17:24
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895 TSA Points | Member since: Forever
I’ll be putting it on the rent list then. Was it quite literally a day ?
samba987 | 18/01/2009 17:36
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60 TSA Points | Member since: Dec 2008
Yeah, took me a full day to get it.
Gamoc | 18/01/2009 15:29
Team TSA: Content Manager
1216 TSA Points | Member since: Forever
Oh damn, I’d be really pissed off right now if Charlotte Church wasn’t on Tv in front of me. Mhmmm.
commando101st | 18/01/2009 18:45
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512 TSA Points | Member since: Oct 2008
Is she still fat?
The game never really appealed to me. The last LotR game I bought, whose name I can’t remember, was quite good and I didn’t want to spoil it.
Gamoc | 18/01/2009 21:45
Team TSA: Content Manager
1216 TSA Points | Member since: Forever
She’s currently pregnant, but it was an advert she did before pregnant.
She wasn’t ‘fat’ beforehand, either, she just wasn’t ridiculously thin.
I swear, if Charlotte Church was here right now (not pregnant) I would do unspeakable things to her. And she’d enjoy it.
CaptainMurdo | 18/01/2009 15:39
Team TSA: Writer
1869 TSA Points | Member since: Sep 2008
The demo was ok, just ok. When you played online, it felt empty and I struggled to find enemies and suddenly I was hit with a troll-like-thing. Pity cause this game had potential.
Paragonknight | 18/01/2009 15:58
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3 TSA Points | Member since: Dec 2008
Nice review even if it got a low score. Gamesradar, haven’t been on any other sites, didn’t even review the game if at all and gave it a two with merits and demerits which weren’t even mentioned.
kevatron400 | 18/01/2009 16:50
Don't call him Kevatron400.
1763 TSA Points | Member since: Dec 2008
This review totally sums up how I felt about the game after playing the demo. I too am a total Rings fan, but this game just doesn’t live up to the New Line Cinema legacy of Rings games that have been out, the RTS and the RPG were both pretty good in my eyes.
theshockwave | 18/01/2009 18:41
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1877 TSA Points | Member since: Nov 2008
I love LotR. They are awesome films.
The demo, well… it sucks donkey testacles. It was truly aweful. The controls are ridiculous, the camera HAS to be controlled by the player constantly, the landscape feels empty, the enemies come a max. of 5 at a time, it gets repetitve, online sucks, the graphics are pathetic, the combat scheme is rubbish, the characters don’t give any feel, the atmosphere feels airy and un-LotR-ish and the list goes on… And thats just the demo. Disappointing, definite no-no, not even a renter.
Rant over.
Mike | 18/01/2009 19:47
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749 TSA Points | Member since: Oct 2008
Well written review.
But what’s happened to the cool TSA scoring graphic?
theshockwave | 18/01/2009 19:52
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1877 TSA Points | Member since: Nov 2008
The Thumb crushed it.
CaptainMurdo | 18/01/2009 22:39
Team TSA: Writer
1869 TSA Points | Member since: Sep 2008
I was going to ask the same thing.
tantalus_blank | 18/01/2009 20:23
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752 TSA Points | Member since: Nov 2008
A similar thing happened with Half-Life 2 the orange box – the xbox version was splitscreen multiplayer and the ps3 version wasn’t for some dumb reason.
seedaripper1973 | 19/01/2009 01:34
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1733 TSA Points | Member since: Forever
played demo…shite!
‘next’
(nice review, but with a tad to much xbox mentioning for me)
ii3illy | 19/01/2009 11:28
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602 TSA Points | Member since: Oct 2008
This was one of the worst demos I have played in a long time. Dreadful game.
fredrikpedersen | 28/01/2009 20:38
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88 TSA Points | Member since: Sep 2008
I got it free for review, but I have to actually review it. I don’t even wanna play through this piece of crap game – the first few chapters pissed me more of than any game I’ve ever played before. As a matter of fact I threw my controller in the wall. It might have scared the cat, but it’s nothing compared to what I wasn’t to do with the game disc. I can’t harm it however, because I have to review the game, but once I’m done . . . You know.
fredrikpedersen | 29/01/2009 22:54
Member
88 TSA Points | Member since: Sep 2008
I’m going to give it 2/10 – the game is practically unplayable.