First Level: Ninja Gaiden Sigma 2

Hands on with Hayabusa.
Published 02/10/2009 at 8:00 by nofi
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Itagaki might not be with Team Ninja anymore, but that hasn’t stopped the Japanese developers making the most of the Ninja Gaiden series, and having already updated the first of the recent games for the PlayStation 3 Tecmo have now done the same thing with the well recieved Xbox 360 title Ninja Gaiden 2, sticking Sigma somewhere in the title and adding it to the PS3’s ever expanding collection of third person brawlers – so what’s new and how does it perform on Sony’s big black beast?

Well ,the PS3 version now features Ayane and Momiji (from the DS Ninja Gaiden game) as playable characters, an online co-op mode, Trophies and a few new bosses thrown in and amongst the regular game. More a ‘director’s cut’ than a true expansion over the 360 original, and actually suffers in a couple of areas too: there’s almost no bloodshed and gore for starters – for some reason it’s been dialed right back making it feel like you’re chopping the limbs off aliens, not ninjas.

Visually it’s about the same, although there’s now slowdown in places and screen tearing is evident in seemingly untaxing areas, which is really odd, but there’s offline and online co-operative mode which is actually really cool – if you’ve got a like minded friend then the online play is slick and apparently rather impressive, although offline the other character is PS3-controlled, you can’t do this locally.  I’ve only spent a couple of hours so far with the game and thus haven’t tested this extensively, but it’s a welcome feature as the missions get quite tough.

The new areas that I’ve seen so far haven’t exactly impressed, but some of the slower, badly paced sections present in the original appear to have been removed, or at least shifted to somewhere else, so the game flows a little better.  Sigma 2 is now a far better game because there’s much more focus on the action and the fighting, something the series has always excelled at – the rhythmic block, dodge, strike tempo is a powerfully rewarding one once mastered and now that there’s more emphasis on fighting it’s even more fun to play.

Other tweaks include a camera reset button, which helps with the game’s erratic camera somewhat, and that SixAxis bounce we revealed some time back.  I’m reserving judgement until I’ve played through the entire game, but as a First Level Sigma 2 is exactly what I thought it would be – there’s a pretty lengthy install (which set my ‘time played’ statistic at just over 15 minutes before I even picked up the controller) although there’s a comic-book based prologue whilst you wait, but that’s really about it apart from some odd pauses when you pick anything up.

So, it’s still Ninja Gaiden 2, but it’s a tweaked, revised and ultimately probably better game for all the changes made – whether or not it’s worth it for owners of the Xbox 360 original depends on how much you value the new features (I traded in my 360 copy last week in preparation).  I’ll press on over the weekend and hopefully get it reviewed as soon as possible.  If anyone picks up the game and fancies some online play let me know in the comments and hopefully we’ll get chance to test out a few of the co-op missions, although bear in mind I’m hardly a Master Ninja…

Comments

Please note that all comments are the opinion of the individual author and not TheSixthAxis.

  1. When you mention offline co-op, are you actually saying it’s single player only? With AI controlling the other player? That seems an odd choice… “yes we have offline co-op. But you have to play it co-operatively on your own”
    Played the demo if this the other day and enjoyed it more than the demo if the first one, so might be tempted if I can get it cheap…


    • I hate how my iPhone corrects “of” to “if”. Either that or I’m a clumsy typist.


      • If course you are


      • lol


    • So AI controlled co-op like in Juarez, etc.


    • grab the demo off the PSN – complete the demo level as Ryu and you unlock a different level and get to play as Ayane, complete that and you unlock coop mode and yes its single player coop. Choose to play as Ryu or Ayane and what weapon you have, then set up the AI coop player.


  2. It should be dropping in the mail box today, unfortunately I’m away this weekend… :S


  3. Really enjoyed the demo there was a lot of play in it with the unlocks although I found the computer controlled co-op partner to be useless and either just standing there or getting in the way. The graphics look pretty sharp although it appeared to be very difficult to tell which character you were when there was a lot happening on screen. The large boss character seemed extremely poorly animated and it felt odd killing him after chopping away at his fingers for 5 minutes. Taking everything into account it felt fun to play and that is what a game should be about, this is on my LF list and I can’t wait to play it in full.


  4. Sounds promising. I’ve downloaded the demo, but I haven’t got around to playing it yet!! I have to say I don’t really see the point in an offline co-op mode, where your co-op partner is PS3 controlled!!!


  5. I really want this game, but there are so many others on my buying list (and there’s still two under my TV not played yet), this is going to have to wait until the dry season after christmas..


    • You mean the season after christmas where loads of major titles have been pushed too ;) ?


  6. ninja gaiden isn’t as difficult as it used to be…..


    • I agree (but my only experience with number two is the demo).

      A friend who has purchased this already and played it quite a lot has said to me that it is a lot easier than Ninja Gaiden.


      • *and even easier than the older 8/16bit games :)


    • I thought that after playing the demo. The original Ninja Gaiden punished me, but I didn’t find this too difficult. I beat the Ryu boss on my first attempt…


  7. Ugh, I figured from the demo that the framerates and tearing might be a tad more prominent than on the 360 version, but the fact that they needed a large install and still couldn’t iron those out is irritating. It should be ‘interesting’ to see how Sigma 2 handles the later chapters, as the 360 version had major framerate issues with those.

    I just finished installing my copy and it only took around 8 minutes for me(Going by my laptop’s clock). Have to say those I was a bit gutted earlier, as I bought the game from Gamestop before noticing HMV were doing a really nice looking collector’s edition for only an extra fiver on top of what I paid. That’ll teach me to shop around next time I guess.


    • Oh yes, and taking away the ability to stockpile lives of the thousand gods upgrades is a seriously shitty move in my opinion. Having those to hand was the only thing that got me through some of those boss fights on the 360.


  8. I haven’t played this one yet, but I saw a graphics comparison that made it look like there is a pretty stark contrast between the 360 version and the PS3 remake.

    Source: http://www.gameswire.net/comparisons/ninja-gaiden-sigma-2-playstation-3-vs-xbox-360-comparison_26.html


  9. Just got the game the other day. Epic XD
    10/10 :D