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Hands On: Sonic & Sega All-Stars Racing

Take to the track.
Published 19/12/2009 at 10:00 by djhsecondnature
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sonicrally

“Why would Sonic need a car? Surely it would place him at a disadvantage?” This was my opening question upon loading up Sonic & Sega All-Stars Racing. “Why would a hedgehog capable of running faster than the speed of sound, hinder himself in such a way?” A discussion of this nature had arisen several times between friends of mine, none of which could come to a suitable conclusion. Mario wouldn’t tie a concrete block around his ankles in a high jump contest, so why should everyones favourite blue mammal be thwarted so blatantly? “Probably because he’s injured” was the response. That shut me up.

Sonic & Sega All-Stars Racing was always going to be compared to the hugely successful counterpart of Mario Kart. Being a kart racer which utilises weapons and power-ups, with a stylised visual appearance, the inclusion of some beloved (and some not so loved) video games characters in a wacky and enjoyable race, it was a hard comparison to avoid.

sonicrally1

With an array of Sega characters speeding round a beautifully colourised and nostalgic track, what’s not to love. With track names yet to be set-in-stone it’s hard to actually name any tracks, however the tracks resemble a particular character rather than a part of that individuals heritage. For example, Seaside Hill is currently the name for one of the Sonic the Hedgehog tracks. Containing references from Green Hill zone as well as Sonic Adventures and a couple of other references which you’ll struggle to suppress your love for our old friend as memories from our childhood come flushing back.

The weapons, whilst seemingly very similar in actual function to those from Nintendo’s side of the water, not only fit nicely in the real world of Sega but are well balanced and avoid that instawin gameplay that the red-hatted plumper likes to take copious amounts of. In fact, it was something that Sumo Digital were keen to get across. There is no magic race-fixing Shiny Shell, or baffling included Bullet Bill which eliminates the need for hands let alone skill; just fair, yet wacky armaments. Whether it’s a Sonic speed-boot to give you a satisfying burst of speed or a Robotnik-looking homing missile, they’re all overly stylised but suitable fair. The effect is poised delicately between frustratingly destructive and annoyingly inefficient.

sonicrally2

With simple and tight controls, it’s not only an easy to understand racer, but provides some scope for players to really master it. Everything’s as you’d expect it to be. There are individual buttons assigned to accelerate and brake, with the left analogue stick controlling the direction. In addition to these foundation controls, the triggers act as a drift/boost button and fire button. It really is as you’d expect. With such simple to grasp controls, it treads the same ground as Mario Kart and matches it in every way. With up to four player split screen multiplayer – with four additional AI opponents, a single player campaign and online multiplayer, it has the attributes needed to make it a real contender to one of Nintendo’s most successful franchises.

Ultimately, it was great fun. At no point did frustration of bemusement even creep into either single player of multiplayer racers. Aside from the above, Sonic & Sega All-Stars Racing is a kart racer and a damn good one at that. It was always going to have to stand up to the comparison against the juggernaut of Mario and his friends and in my eyes, the choice between the two is no longer a choice. After the over simplification of Mario Kart Wii, Sonic & Sega All-Stars Racing is the kart racer that I’ve been longing for. So if you’ve been waiting for a high-definition, fair kart racer filled with all your favourite characters; your game may well have arrived.

Comments

Please note that all comments are the opinion of the individual author and not TheSixthAxis.

  1. “Ultimately, it was great fun.”

    Glad to hear it. I know my niece is getting this and she likes to play games with her uncle from the minute he steps through the door. It’ll be nice to have one I can enjoy.


    • Modnation Racers is another fun game you might want to try. its like Mario kart, but customisable. really enjoying the beta at the moment!


      • I’m looking forward to Madation Racers.
        Hopefully there will be a demo between the Beta and full game release.


      • The fact MNRacers is limed to two local players could put some people off


      • yea maybe, but the rest of the game makes up for it IMO…just depends what people want out of it i guess


  2. Nice one davs, the ps3 desperately needs a kart racer and with Modnation only being 2 player local multiplayer not the usual 4 this may just fit the bill.

    But Project Needlemouse is top of my SEGA agenda, did you here any whispers? Well, that and can you shoot Tails in the face at point blank range or at least watch him die in a mangled wreck of a Kart ‘accident’


    • i like tails though, he’s a freak of nature but he’s still cute.


      • ummm… why is he a freak of nature? He ain’t from earth after all lol


  3. Great review. I’m a huge fan of Mario Kart Wii so i’m tempted to buy this.


  4. So many charater racers have come and gone since Mario Kart first arrived on SNES and while Nintendo have managed to make a few Mario Karts since which are nearly as good (Mario Kart 64 for example), all the others seem to just be poor interpretations.

    Hopefully this will be different as it sounds like they’ve made design decisions based on simply making THIS game good rather than comparing it to mario kart and trying to copy that


    • True, I personally thought Crash Racing on the PS2 was the best I have ever played, it was hilarious and fun and out done Mario IMO.


  5. In the past two of my favourite games have been Diddy Kong Racing and Crash Team Racing, Both of which i enjoy more than any of the Mario Kart games but they are getting on a bit now.

    Im hoping this will live up to its potential and creep out from under the giant shadow Mario Kart seems to cast.


    • there’s a PS1 muppets one which was really good as well


      • Muppet Race Mania, Of course!
        The stretchy neck guy on the loading screen was pretty creepy at the time.


      • I remember playing the demo hell I still have it!! I guess with all the disney games we could actually see the Muppets on the PS store!!


      • I second that motion! haha :)


    • I completely agree with you. Mario Kart’s fun and all, but Diddy Kong Racing and CTR are definitely my favourites. Lets hope this is on par with them ^-^


  6. 4 player split screen! MEGA!


  7. Apparently the PS3 version plays better than the 360 version


  8. Im excited about this one. I am a big Sega fan and though this is not quite the same, I thoroughly enjoyed the old “Sonic R”. Im hoping they get some obscure hidden characters (the gunstar heroes, some kids from the Squad 7, Vectorman or maybe even Rent-A-Hero), perhaps adding some via DLC.


  9. Oh great I might pick this up at a low price, unfortunately Modnation Racers is just in Sonics way


  10. Sounds great


  11. This reminds me of Mario Kart and with ModNation soon I know which one I’ll be buying.


  12. If you’re looking for a fun, character-based racer with local 4-player mode, you should check out Madagascar Kartz.

    I snapped it up for a bargain £12.99 and will be giving it to the kids for Xmas. Had a quick go before wrapping it (to check suitability of course !!) and it seems pretty good. Maybe not as good as Sonic & Sega but at £12.99 you can’t complain really.


  13. But will this be better than the greatest Mario Kart ever? Super Mario Kart!
    Still the unbeaten champ!

    Kart 64 was alright, but then it all went downhill from there.


  14. Sonic’s move should be he will get out and run a bit :P



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