Sonic Racing Demo Impressions

All-Star? Kinda, but there's work to be done.
Published 09/02/2010 at 9:00 by nofi
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SEGA, hand in hand with the boys at Sumo Digital, have done everything they possibly could to make their own Mario Kart without actually getting the red suited plumber in the game and sticking the word Kart on the end of the name.  Bright colours?  Check.  Recognisable fan favourites driving implausible but cute four wheeled vehicles?  Check.  Tracks based on some franchise hits over the last decade?  We’re in.  Nice smooth frame rate?  Oh.

Yes, I know, it’s being fixed – it’s apparent that development on the demo, released yesterday on the Xbox 360, was forked from the main game at some point and so it’s understandable that it’s not running as smoothly as the team would like, but as a demonstration of the game’s capabilities it really should have been held back until 30fps was achieved.  “Framerate in the demo isn’t final – you try doing a demo as you’re also trying to finish the game,” said Sumo’s Steve Lycett.

But still, jerky updates aside, the game looks fantastic.  Whilst it’s a shame we’re not going to get silky smooth Mario-like 60 frames a second you can clearly tell why – the Sonic-themed track in the demo is utterly gorgeous and packed with detail and every frame is alive with character.  Sadly, it’s the only track in the game playable but as our hands on with the game last year suggested, it’s doesn’t really matter because it’s clear there’s a lot of good stuff to come.

Indeed, although the rest of the courses are locked you can still scroll through them – I’m particularly looking forward to what Sumo have done with the Jet Set Radio license and I always love me some Samba de Amigo and Super Monkey Ball so hopefully they’re all as aesthetically arresting as the Sonic track is.  The vehicles and drivers are packed with colour and character, too, and although we’re pretty sure we know all the secrets we’re still hoping for some DLC in that area.

So how does it drive?  Decently, but perhaps not sharp enough.  It’s like Sumo have left in some of the handling from their work on the Outrun series – the karts are happy to drift around most of the corners with a tap of the left trigger but on the straights there’s a huge amount of give before the karts start to move from the track’s direction – it takes some getting used to and it’s certainly a different driving style to Mario Kart – no bad thing, and the increased speed means  overly twitchy steering wouldn’t really work anyway.

The weapons seem a bit dull and generic, though, and when boosting it’s hard to figure out what’s going on – presumably a by-product of the poor frame rate – but that’s generally the case when you’re hurtling along at whatever speed it is Sonic defines as ‘cruising’.  Overall there’s a fair bit of potential here, but without some serious last minute tweaking the game’s going to struggle critically.  I’m a big SEGA fan, and really want this to be perfect, so here’s hoping.

Comments

Please note that all comments are the opinion of the individual author and not TheSixthAxis.


  1. I was quite looking forward this but I having played the Modnation Racers beta I think I will wait for that instead.


    • Blinking BlackBerry, excuse the typos in the above post!


    • Not a sonic (or Mario) fan. So the only kart racer I’m looking forward to is Mod Nation. Day 1 purchase for me provided the various review sites praise it enough.


  2. So it’s not even notching up 30FPS? Sounds bad but not quite as bad as the AVP demo on PS3.


  3. I like Sega Racing and I like Modnation Racers. But which one is best?

    Fight!!!


    • The Mod is likely winning due to Sonics constant milking.
      I like Sega racing too, being a bit like Outrun excites me


  4. With the creation and sharing of ModNation Racers, I’ll give this one a miss especially as SEGA are favouring the X360 so heavily with it’s development… I wonder if the PS3 version will be half the price as it’s half the game. Those looking for character based kart action would be better off with Madagascar Racing which is probably available for just over a tenner.


  5. “you try doing a demo as you’re also trying to finish the game,” said Sumo’s Steve Lycett.”

    Someone slap him for me! Demos are there to raise interest in the full game, they are supposed to show you what its like and try to make you want the full game. If the demo is actually poor and likely to turn people OFF the full game, for gods sake don’t release it!
    I like pre-release demos but for games like this that I’m not sure I want, I am happy to wait for a demo at release time and then, if I like it, pick the game up a few days/weeks later.


  6. Any news on a ps3 demo?? (although i’m pretty sure Modnation is gonna have this licked) Theoretically you could create this game within modnation ;)


    • To quote a Sumo employee: “DS and PS3 demos should be out shortly BTW – just waiting on confirmation from SEGA on these.”

      I find it rather ironic that everyone’s complaining about the framerate of the demo whilst simultaneously praising ModNation.


      • yeah, i agree totally. modnations framerates are terrible, and totally ruin the game for me. i hope they can drastically improve them for full release. theres no point in filling the game with so many modes/create optionst/tracks.. and so on, if you cant get the basics right.


  7. Lol at the excuse about the demo.
    If i do buy a kart racer i’ll probably choose MNR.