Yesterday I did something rather odd, I took part in the annual Seaboot Race in Hastings. As I don’t expect any of you to actually understand what that is I’ll explain. Basically you put on a pair of seaboots (essentially waders) and a funny hat, sprint 30 metres down to a lobster pot, turn around and sprint back up as quick as you can.
Sounds pretty simple but the seaboots make for some pretty hard running. Personally I did it in 12.39 seconds, which I don’t feel was all that bad for my first attempt. If you’re ever around Hastings in the first week in August you should come have a try.
What does this silly race have to do with anything? Well as I watched the other runners make their attempts I was trying to think about a topic to discuss today and then the idea of athletics struck me. In most games we think nothing of running, it’s a simple movement mechanic that doesn’t normally go beyond ‘push forwards to go faster’. At most you might asked to hold down a button to run faster. However how do things work when running is the game?
The classic move is to alternate hammering two buttons, one for each leg. Is that really that fun? I never find hammering on buttons to be entertaining as a mechanic, there’s no skill involved at all. It’s like claiming there’s some skill involved in mashing buttons in a fighter.
Sadly I’m not sure there’s a significantly better way to manage running, although perhaps swinging your thumbsticks back and forth with the right timing would require more skill than just hammering buttons. Maybe a title has already adopted this mechanic, I haven’t played every track and field title on the market.
Running isn’t the only example in athletics games, but it does seem to be a trend that something we’d consider a fairly low level mechanic in a normal game becomes the whole experience in these titles. Of course that’s because most events at an athletics meet are essentially one task taken to the extreme. Without this conversion of mechanic to game we’d be missing out on a whole sub-genre, but are the games really the best they can be.
Everyone can appreciate running, jumping or throwing something, so it seems odd these titles are often overlooked. Maybe it’s because we can so easily have the experiences portrayed in game that they do poorly. What’s your take on all of this? Are the games genuinely poor? Do we just not care?
03/08/2010 at 12:24
Member since: Dec 2008
I think “athletics” games have been taken over by Wii Sports/Wii Fit etc. In fact, I’m suprised the Wii didn’t even get a mention in this article!
My 7 year old son loves the “Jogging” exercise on Wii Fit – and whilst it’s not exactly a game, you can see that it makes far more sense than just bashing buttons as fast as you can, or stretching your jumper cuff over your thumb and sliding your finger across the buttons rapidly…
03/08/2010 at 12:25
Member since: Forever
Hypersports or Brian Jack’s Superstars FTW.
Anyway, Move & Kinect will usher in a new dawn of athletics type games.
03/08/2010 at 14:11
Member since: Jul 2009
Couldn’t agree more. My mind was transfixed on “Move, Move, Move”. It’ll be one of those titles that’ll aid athletic games. With pretty much every sport there is! Discus might get expensive though.
04/08/2010 at 19:01
Member since: Feb 2010
Tape a Move controller to each shoe and I’m sure someone, somewhere surely will be inventing International ‘running on the spot in your lounge when there’s a beautiful park just round the corner’ Move-it-lard-ass Athletics… for the burger generation.
03/08/2010 at 12:36
Member since: Apr 2010
International Track and Field was awesome! I think these games are still very popular, but as people have said it is more in the domain of the motion controllers now. I would say there has always been some skill involved, even if it is just how fast you can coordinate your fingers!
03/08/2010 at 13:39
Member since: Mar 2010
that game made dents in my controllers
04/08/2010 at 19:14
Member since: Jan 2010
Can’t remember if it was one of those titles on the old MSX, but I distinctly remember owning two controllers as a kid, the only features of which were a RUN button and a JUMP button. They were fun for about a day.
03/08/2010 at 12:37
Member since: Aug 2009
ive only played one athletic game and that was when i was 12 (16 years ago) an it was flippin AWSOME!!!! instead of javelin the had the guy throw a big rocket.. an then cause some huge explosion somewhere in the distance. for the running part they had you race a dragster.. i cant remember anything else but that was the best fun ive have ever had with an athletic game.i would love to see something like that on the psn as i would never buy a realistic athletic game…
03/08/2010 at 12:59
Member since: Aug 2008
If I remember correctly, the “summer/winter games” series on the old 8 bits used a timing system for running and cycling events which worked really well and didn’t destroy joysticks, dunno why it didn’t catch on tho. I guess move/natal will take over this genre now..
03/08/2010 at 13:00
Member since: Jan 2010
EA Sports active 2.0???
03/08/2010 at 13:39
Member since: Forever
Daly Thompson’s Decathlon easily the Top Trump in and solely Athletics game. it was the blueprint for everything else that followed.
03/08/2010 at 20:04
Member since: Feb 2009
with the lucozade product placement. :)
didn’t track and field come before daly thompson’s game?
08/08/2010 at 19:05
Member since: Feb 2009
Oh I second that! Many an hour of my youth was spent playing that….. and not actually running which probably explains a lot!
03/08/2010 at 15:36
Member since: Dec 2008
Perhaps games make little effort in to making running anything other than very easy is because, erm, it is easy. Its not like you have to sit and think for 20 mis before decideing to sprint to the ice cream van, you hear the warbly tune and your legs spring in to action, you dont have to think at all.