Guest
You're not logged in. You should be, we're lovely.
Log in
Like us:

GT5 Frame Rate Was A “Major Issue”

48

May dip below 60fps. THE HORROR!

Published: 13:00, 19/10/2010 by Dan Lee.
Related stories:
Gran Turismo 5 To Get Twin Ring Motegi 9
GT5 Gets Update 2.05 This Week 13
GT5 Update Coming Tomorrow 28
A Detailed Look At GT5′s Car Pack 3 21
GT5: Speed Test Pack Review 26

Polyphony Digital boss – Kaz Yamauchi – has been speaking to PSM3 magazine with regards to the much anticipated GT5.  It seems that 1080p running at 60fps was a major challenge to the studio, and he had the following to say:

“Our engineers complain every day: ‘Isn’t it enough that it’s in 1080p? Does it have to be 60fps too?’ But I think 60fps is very important, so we’re working towards perfecting that.

There might be times when you have a certain combination of conditions that come together – especially with the weather effects – [when] the game might briefly drop from 60fps, and for that I beg your forgiveness!

If you’re going from a standing start at No.16 and all 15 cars in front of you are kicking up water, there might not be 60fps at that moment.”

GT5 is set to arrive before Christmas.  If it doesn’t we are sending TuffCub round to ‘have words’.

Source: CVG

Comments:
Disclaimer: All comments are the opinion and responsibility of the individual author and not TheSixthAxis. You must read and agree to our terms before reading and commenting on this site. User comments are not always moderated by TheSixthAxis.

1 2


  1. They’ve been working on it for 24 years and they still can’t get 60fps?

       0 likes
    • Yeah, wow. I just cancelled my preorder.

         0 likes
  2. Oh so it was Tuffcub that sent this: http://www.pushsquare.com/20051/we-had-to-post-this/

       0 likes
    • Sorry, forgot to say, the guy who said “Isn’t it enough that it’s in 1080p? Does it have to be 60fps too?”, is now living about 6 foot underground.

         0 likes
      • That’s superb.

           0 likes
    • Haha, epic!

         0 likes
  3. Well that’s great. They’ve worked on it for half a decade and STILL can’t get it working correctly.

       0 likes
    • Well consider this. It’s running at 60FpS 99% of the time, and also at four times the resolution of CoD4-BO…

      The PS3 is now hugely limiting hardware, getting just about /anything/ to run at 1080p is a huge feat.

         0 likes
      • Wipeout managed to run on 1080p, although there wasn’t much content on it.Seriously,l they don’t seriously expect for GT5 to run 60 FPS 100% of the time, do they?

           0 likes
      • well yes, it did, but it also dynamically scaled down the horizontal resolution as and when it needed to because the action couldn’t hack it.
        That too was a technical marvel, though…

        Still, it takes a lot of work to get it to run at 1080p and 60Hz, no matter what the game is.

           0 likes
      • Indeed Wipeout HD did manage 1080P (or so it seems) and 60FPS. I don’t recall it handling such incredibly details vehicles with 16 on screen at once, though.

        As long as the frame-rate drops aren’t too jarring and are not too frequent, I think I will forgive Kaz. It sounds like they’re pushing the hardware as hard as anyone. At least they’re trying. I can imagine most devs can’t be assed with the ball-ache of 60FPS or 1080P, let alone both on a game with incredible visuals.

           0 likes
  4. Wait. “so we’re working towards perfecting that.”

    When? When are you doing this?

       0 likes
    • this interview was well before tgs and i think even gamescom… i would doubt any coding has been done since it was supposed to have gone gold 2 weeks ago

         0 likes
  5. Back in December 09 it was known that the engine dropped frames, this can’t have come as a shock to the team, if it did come as a shock they need to obsess over game development as much as they do making the game look good in photos.

    When GT Academy was released it was obvious some work needed to be done on the engine powering the game, as that had 5% dropped/torn frames in 720p and 12% dropped/torn frames in 1080p

    Especially as in GT Academy was only racing around a largely featureless circuit with only a ghost car for company, which you’d have though would hardly push the engine in comparison to having 15 other vehicles on a fully featured circuit in the full game. Fair enough, no biggie, GT Academy was pre-release code, but given it was known then what has the team responsible been doing since then, what has the management been doing how oversaw this, sad to see that Polyphony Digital anal retentiveness doesn’t stretch to project management and they can’t manage well enough to get things as they want them, in time for release.

       0 likes
  6. I find this humbling. That there is someone who cares enough that they won’t just release it whenever. Granted, it has taken a long time and granted, a lot of people just want it released, but I admire Kaz for his approach.

       0 likes
    • Its just a project management issue, which as you (kind of) say is better than having a quality issue.

         0 likes
  7. How much below 60fps did it drop? 59, 58…is it even noticeable? Just please release the damn thing.

       0 likes
  8. I really wouldn’t care if it was locked at 30fps. That they got anywhere near a consistent 60fps at 1080p with the amount of detail is, frankly, astounding.

    I think, as with the PS3 itself when it first launched, some people currently see it as ‘fashionable’ at the moment to knock the game just for the sake of it.

       0 likes
    • Here here! Can anyone even tell when a game drops to 50 from 60? F1 is locked at 30 fps isn’t it? I never have any issues with those frame rates.

         0 likes
      • Consistency of framerate (whatever it is) is important but its not a deal breaker, nearly all PS3 version of multiplatform games have far more significant drops in framerate than 360 games but we wouldn’t say those games are failures because of it.

           0 likes
      • Many recent multiplatform releases have framerate dips on both the 360 and PS3, with both struggling to maintain even a smooth 30 fps. Pretty poor state of affairs really. The PC version is the way to go these days (provided there is one).

           0 likes
      • Erm… regarding F1 2010 on the PS3… have you tried a race at Monaco? The last corner of Catalunya? Even when it is putting out a solid 30FPS, to my eye it is nowhere near as smooth as a 60FPS game, such as GT5:Prologue.

           0 likes
  9. I only noticed frame drops and tearing in the pre and post race replays. Gameplay was fine and put games like Forza 3 to shame.

       0 likes
    • To shame? No.

         0 likes
      • Agree with you there nofi.

           0 likes
    • Is Forza 3 60FPS?

         0 likes
  10. I agree with most of the above. If it was dropping the odd frame here and there, why not lock it to, say, 50fps?
    But I suppose you could then argue, where does it end? Clearly he is not about compromises and that is what makes the games so incredible. Now if only it could finally meet his expectations so we can all play it

       0 likes
    • Doesn’t the framerate have to be divisable by the display’s refresh rate? Aren’t all LCDs 60Hz these days (even PAL) ? I don’t know the technicalities but I’m sure there’s a good reason it’s at 60FPS and not 50.

         0 likes

1 2


TSAtv: Original Video Content


Batman book review

Kris Dancing, again

Joe Danger interview

Sonic Generations