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Sunday Thoughts: Buttons

26

Or "Why I want more out of everything".

Published: 12:00, 28/11/2010 by Blair [mynameisblair].
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I managed to get my hands (and the rest of my body) on Kinect a few weeks ago. Since then I’ve been thinking about it quite a lot. There’s no reason that the technology could be considered anything less than amazing, the way it tracks your entire body is simply fantastic and left me in awe at first; I really didn’t think it would be that accurate. There is, however, one big flaw; one thing it lacks completely; one reason that I can’t see us being able to use it as an alternative to a controller completely: it lacks buttons.

Dance Central is a prime example of why Kinect doesn’t need buttons and Your Shape uses the technology very well; but these type of games won’t last forever, we’re going to need some variety every once in a while. And when the time comes that we need that variety, I believe that we’ll also need to see some peripheral with buttons. Buttons have been a big part of gaming since it existed and using your limbs instead, whilst quite fun in some games, doesn’t quite cut it.

This is where Move got it right; the technology is nowhere near as amazing as Kinect, it’s just a camera tracking some glowing balls, whereas Kinect actually tracks you; I’m sure that glowing balls are easier to track than a full body that can be different sizes, colours and shapes. However, Move has the buttons as well as tracking the controller in the room. So, how could we implement this into Kinect? Sticks with buttons on them would be the obvious choice, but it would perhaps be too obvious.

So, what are the alternatives? Perhaps a glove-type device with buttons on it, or am I looking too far into the future? A normal controller is too impractical to use, so something that you can just hold in one hand would be perfect. A controller in the style of a gun that we could disassemble and fit together in different shapes does sound like a good idea, but I’m honestly not sure how realistic this could be. Another thing is that different games would have to support different types of controllers, so if we were stuck with lots of controllers that each only worked with one game, it would be more cluttered than my room is with Rock Band instruments.

If Kinect actually tracked fingers, I doubt we would need buttons at all; different finger commands could do different things, but there has to be a limit to the technology somewhere, it’s outstanding enough as it is. It’s just that the idea of playing a shooter that tracks your whole body excites me, I’d love to run, jump, take cover and shoot at enemies with a peripheral whilst looking at my TV screen. Implementing button controls would be no harder than implementing them into a normal game, but it would take a lot of time and effort to perfect them for working with the full body tracking. Although, with the open source developing community modifying Kinect to do some insane things on PC, we may end up seeing this (albeit not on Xbox) sooner than we thought.

Another thing that Kinect can do is voice recognition; but I don’t think that this would ever replace buttons in any other genre than RTS and it would have to be perfect with all accents before being good enough to replace them. Pointing and shouting is a good idea in some respects, but still doesn’t meet the requirements of some games; I can’t imagine shouting “Shoot!” at the screen for the character to fire being very realistic. This is also the problem with racing games, holding thin air doesn’t feel quite as realistic as a steering wheel and slamming your feet on a non-existant pedal for acceleration isn’t my cup of tea, I’d rather feel what I’m doing in the game.

In an ideal world, Kinect would track your entire body, fingers and have peripherals that you could actually use to input commands; this would feel completely realistic and we’d have the perfect gaming experience. In the end, I’m wanting too much out of what is already an absolutely amazing piece of technology that’s completely unmatched by anything in its field. I’m very sure that we’ll get some games that include both Kinect body tracking and actual buttons, but it still won’t be perfect for me. The main flaw with Kinect (but it’s probably a fault in myself) is that while it can do a lot of amazing stuff, I still want more. Then again, I still want more out of everything I have; nothing is perfect, but Kinect with the addition of buttons could be extremely close.

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  1. I think MS are going to be pretty stubborn about this, whilst Sony might try and be more flexible with the Move 2, and add a second camera to the Eye, ostensibly for 3D video chat, but really so they can steal Kinect’s advantage, and then it’ll be the best of both worlds.

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    • You are right Teflon. MS are going to struggle to retrospectively add buttons as this would be seen as admitting they may have made an error. What they might do is commission a “3rd party” (which will be very closely affiliated to MS) to develop an accessory which includes buttons and is intrinsically Kinect related.
      I think MOve can go in any direction they want from here as the template they have produced is great – now they just develop the tech in whichever direction they wish with updates. Typical Japanese simplicity whilst remaining future-proof.

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    • I think MS will introduce some kind of navigation controller with buttons and an analog stick in the near future and present it as a great new addition to Kinect (no matter what they said before). They can’t only release dance and fitness stuff for years, and it would open a lot of possibilities, especially for the games for core gamers.
      But I think you’re right about Sony adding a second camera to the PS Eye, they seem to be looking into that already. There was an interesting interview with one of the Move developers on Eurogamer yesterday:
      http://www.eurogamer.net/articles/2010-11-27-sony-why-we-turned-down-kinect-interview

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  2. I was told yesterday by a Kinect user that the voice control is not enabled for Ireland – that surprised me, is it disabled for Northern Ireland, Scotland and Wales too?
    I think the only way i might get into running about, jumping, ducking for cover etc would be in a holodeck environment, not in front of my tv.
    Kinect’s hardware as it is won’t be good enough for finger tracking – maybe Kinect 2.0 will – but Microsoft daren’t release an upgraded version too soon. Looks like this revision will be used for the next 3 to 4 years, depending how well they manage to implement the core games they’ve promised and whether they can keep the casual gamer interested in buying more games beyond launch.
    I was playing GT5 last night and was leaning into all the bends as if i was actually in the car, totally immersive and all-button gameplay.

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    • Works in Scotland.

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  3. I’m not going into the whole ‘who did this first’ war because it’s a never ending cycle, but Kinect for me is essentially a more precise Eyetoy and the games thus far, while providing a lot of fun for families and the general market are not going to entice the hardcore market like Move will. Mainly because Move is based on a formula we all know works and bettering it. Yes Kinect copied the Eyetoy, but Move copied the wiimote. That’s just how it goes, but I strongly feel that Sony have made the best choice in the long term to entice all markets. Kinect, after the inital hype may very well hit a wall for a few reasons.

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  4. Voice control just reminds me of the phone in games they used to have on saturday morning kids tv.

    Left left left left up up right right right up up up

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    • Wow they wre good, not!

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      • Things went rapidly downhill for Hugo The Troll after his brief fame as a saturday morning kids TV icon. When he failed to make the breakthrough to mainstream television he turned to drink and rapidly slid into depression and alcoholism. After a particularly heavy session he fell asleep laying heavily on one arm. Due to the loss of circulation surgeons, were unable to save the arm and were forced to amputate to avoid further complications.

        His depression worsening, Hugo developed a smack habit and started turning tricks in Glasgows east end in order to fund his growing addiction.

        Eventually he was found dead in a thai brothel, the victim of his own sordid auto-asphyxiation, a belt around his neck.

        Oh no, sorry, that last bit was David Carradine.

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  5. Why are people so excited about using the kinect camera on PC? Haven’t there been these sorts of cameras available for years that they could have used! Is it just that the MS one is so freely available or is it actually better than all the other ones out there?

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    • There aren’t cameras (that I know of) that were available at Kinect’s price point that do what Kinect does.

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      • But what does Kinect do on PC?

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      • ok, well that makes sense then – cheap (!) and freely available. [Seems quite expensive to me!]

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      • @JayJay, People have been hacking Kinect since it came out to use the technology for a number of purposes.
        Check these videos:
        http://www.youtube.com/watch?v=7QrnwoO1-8A
        http://www.youtube.com/watch?v=CeQwhujiWVk
        http://www.youtube.com/watch?v=dRPEns8MS2o

        And there’s plenty more where they came from. It just shows that the technology in Kinect is actually really advanced. Even if it is just a video game controller.

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      • Yes, there’s been some impressive demonstrations. Amazing that it only took half an hour from release for the first person to successfully connect it to a PC. Is the software built into the camera then for mapping the body and interpreting gestures, etc. ?

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  6. in my opinion the kinect technology is only impressive in theory, but not in the way it was actually realized in the final product, it’s just not precise enough to unleash any of the much touted “potential” it’s supposed to have.

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  7. I can’t imagine anything worse than having to run and jump around your living room whilst playing a game on the TV! It would be incredibly distracting and annoying. I think the problem with the tech is although it is impressive, I just can’t see how useful it will be in the future at replacing the standard systems. There is no tactile feedback at all, which I think limits just how much enjoyment can be gained from playing. I am really interested to see the games that are released in the next few years, and whether or not they address these issues with peripherals.

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    • Bang on, fella.

      I simply cannot share Blair’s enthusiasm as it’s a simple culmination of tech that’s existed for a while (admittedly, some of it outside of the games industry). However, whilst it’s a “cute” idea and may well avoid being a novelty, I can only see it becoming a device that should augment the interaction we have with a game… not replace everything we know and love. Imagine driving your car home without any tactile feedback? No buttons to press. Are you crazy? We have touch (as a sense) and it’s a wonderful sense. The click of a button. The way different materials feel to our fingers and thumbs (and our feet on the pedals).

      I recall seeing someone issue voice commands (to Kinect) a week or so back and thought “oh good god, we’d have this done in half a second with a controller” but no, I had to remain calm. :-)

      Finally, there’s the lack of accuracy and what Nate touched on. I really want to relax and play a game with a controller (DS3 or mouse and keyboard on the PC).

      Let it bring its own unique offering but not forget that it has some truly massive shortcomings too.

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      • Exactly right, these systems can overcomplicate actions as well as reduce accuracy and the sense that you are involved in any way. Holding a controller makes you feel that you are at least part of the game but kinect there is nothing so you are in a way detached.

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      • Imagine playing Street fighter? LOL! Now that is a game to play drunk.

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      • I really enjoyed Edge’s recent feature on Child Of Eden and if the accuracy is there, quite like the idea of being able to see each friends different play style as it takes shape and they make the game their own.

        Of course, that depends on everyone overcoming the incumbent self-consciousness for sufficient time to flourish at it – which is another kettle of fish entirely.

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      • @ jikomanzoku

        You know that Child of Eden article is actually a good example on why I think Kinect is watering things down. Sure you don’t need to pick up a controller, but if the end result is less than it could have been then why not spend the 20 seconds it takes to pick up to Move controllers and reclaim the fidelity that Kinect strips out.

        This passage from the Edge article you mention sums it up (unintentionally) perfectly:

        —quote—
        “Even now we’re still adjusting the controls. Early on, you could use two hands – one for rapid fire and one for the lock on – and for a time we even explored using your whole body to control the camera, but we’re still evolving the system.”

        Inoue’s learned to keep the gesture recognition broad and somewhat forgiving, however. “There were instances when we struggled,” he admits. “At first, for the weapon-switching clap, we tried measuring things like arm speed and the distance between the hands, and the game ended up responding to just my body – it wouldn’t work for anyone else. You do have to rein things in sometimes to make it easier for Kinect to recognise specific gestures.”

        Playing through the game with a standard pad, however, provides a welcome chance to enjoy the shooter formula’s new-found intricacy, as the stickiness and assists are dialled back, the reticule shrinks, and the different types of shots available show their true potential.”
        —end quote—

        I can’t think how much better this would be suited to the precision that two Move controllers could offer. Regardless it looks like an interesting title and a break from the ho-hum Kinect release titles so good luck to the devs.

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      • I agree with a lot of what you say and I’d dearly love to see this grace both manufacturers motion control dooberries.

        I like the idea of ultra-precision with Move as it’s a shooter but I also like the idea of it being almost dance-like with no controller at all through kinect. There are points of interest for me personally with both styles.

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  8. couldn’t they use the Xbox pad as it is now? its not the best shape for holding 1 handed but it could work for playing buttons.

    They probably wont allow any peripherals as the whole premise of kinect is that you dont need anything else

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  9. http://www.yaybuttons.com/

    Don’t get your hopes up, I think MS have put their eggs firmly in the “you are the controller” basket and they won’t be coming out anytime soon.

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    • I agree. They wish to keep the novelty of no controller so that they have something different. I personally think that buttons would not overly improve Kinect as the application of all 3 motion tracking controllers/cameras is generally poor and inventive. Therefore, to add buttons they would have to remove exclusivity, create a new controller to only add a minor benefit and to let them expand slightly. I can’t see buttons being added.

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