May is a pretty big month for gamers but the single game people seem to be looking forward to the most is L.A. Noire. Publisher and co-developer, Rockstar Games, recently spoke with Kotaku about a couple of things we hadn’t heard about L.A. Noire until now.
For starters, the Xbox version of the game comes on 3 discs. Why? Because it’s huge. So huge that it original filled up entire single-layer bluray disc. Here’s what Rockstar employee Jeronimo Barrera, who was the coolest first name ever, had to say about the size of the game.
“L.A. Noire was always going to be a massive game, from the size and detail of the world to the length of the cases, and of course, the sheer amount of MotionScan data required for the faces of over 400 actors in-game. To tell the story and make the game we wanted to make, we knew that it was going to take an entire single layer Blu-ray disc and three Xbox discs.”
While a lot of gamers will certainly see the multi-disc solution as a minus, Jeronimo was very assuring that it wouldn’t interrupt gameplay.
“Since the game is built around the concept of progressing through individual cases from desk to desk, players on Xbox will find disc-swapping is hassle-free. In fact, players will only need to swap discs twice at natural breaks between cases without interrupting the flow of the game.”
In case you’re a PS3er wondering why this showed up in the PlayStation feed, Jeronimo is about to tell you.
“Throughout development, we created lots of great cases, the bulk of which were central to the main story of Cole Phelps and his rise through the ranks of the LAPD, alongside other cases that felt more like strong stand-alone episodes. This gave us a powerful main story, and left us with quality extra content that we wanted to put out as DLC, that would slot seamlessly into the existing game.”
So hold the phone here; does that mean they already have DLC lined up for a post-launch release? Because if so, that would be pretty sweet. And, for once, the developer would actually have a legitimate reason for cutting it out of the main game, rather than just to gouge us for more money… although, without knowing whether or not they plan to make us pay for whatever they cut out of the original game due to size restrictions, maybe we should curb our enthusiasm for the time being.
Source: Kotaku
Tuffcub
Developer: Damn! We’ve made too much game!
Developer 2: So we have! What do we do with all these extra bits THAT WE DIDNT MAKE ON PURPOSE
Developer 1: Let’s packaged them up as DLC and tell the public the truth – our game is so awesome it wont fit on three disks so we’re going to do DLC. But not on purpose.
Developer 2: Awesome!
Develoepr 1: Yes it s.
Developer 3: Hello Devs 1 + 2, look what I found down the back of the fridge!
Developer 2: Ho ho ho!
Developer 1: Teeh hee hee!
Developer 3: Ha ha ha!
iAvernus
lol!
Foxhound_Solid
Lol at 360. Soon 360 games will come with 360 discs.
GoldenCannon
This is why the PS3 triumps over the Xbox 360. The xbox 360 is so outdated and in desperate need of an upgrade, the thing still using outdated DVD, weak processor and crappy graphics.
unclebob
What a load of fanboy horsecrap.
90% of multi-platform games have better framerates, graphics, anti-aliasing & texture detail on the 360.
The PS3 has better looking exclusives when devs (usually bankrolled by Sony as the publisher) get to spend all sorts of time optimising the Cell which doesn’t make business sense to non-1st party devs. The PS3 also has more capacity which hobviously has come into its own here, as there’s so much damned audio in the game.
Please keep your fanboyisms away from TSA
iAvernus
Sounds better and better to me. I cannot wait to pop this into my PS3 and play a ridiculous amount of hours on the first day.