Guest
You're not logged in. You should be, we're lovely.
Log in
Like us:

Sunday Thoughts: Fiction

9

Geeky.

Published: 18:00, 10/07/2011 by Kris [Halbpro].
Related stories:
Sunday Thoughts: Leaking E3 And Ethical Debates 6
Sunday Thoughts: Zombies 28
Sunday Thoughts: Experiments With Pricing 16
Sunday Thoughts: Pre-E3 Announcements 17
Sunday Thoughts: New Manufacturers 25

I will freely admit that I am an absolutely huge geek. An absolute, unrepentant geek who probably cares way too much about thing that are considered utterly trivial to other people. I guess that can seem pretty silly. I could focus on pouring my energy into something useful or practical. Instead of spending so much time worrying about games or being angry about decisions made by comics companies that, whilst seeming stupid to me, are probably transient and don’t really have any significant impact. Maybe I could be serious all the time and invest myself in more worthwhile ventures, like dropping this rather large belly that haunts me.


Aldous Huxley's Brave New World had layers of meaning far deeper than the obvious.
The thing is, and let’s be honest here, that really wouldn’t be all that interesting. There’s nothing wrong with being passionate about something, even if it is a fictional world that doesn’t matter at all to a large proportion of people. For most of us there’ll be at least one thing we do or care about that will be hugely boring or unimportant to vast swathes of the population. Whether it’s writing about games, reading comic books, making music or underwater basket weaving – it’s going to be unappealing to someone. So given that, is there anything wrong with being passionate about fictional worlds?

There’s an argument, perhaps, to be made that fiction doesn’t really matter. I can see how that kind of attitude comes to be. You look at a lot of modern entertainment and what passes for fiction and it quite clearly doesn’t matter all that much, it’s transient and unimportant. It’s hard to look at something like the Transformers films or Call of Duty or Halo and think “This really is an important work of art.” This type of entertainment, lightweight and fleeting, feels to us like it’s dominant at the moment but in all honesty it’s probably been the dominant form for the whole of history. We remember Shakespeare or The Beatles, but do you honestly think that that’s all there was at the time? Of course it wasn’t.

No, it seems obvious that there’s always been rubbish, stuff that in ten or twenty years people will only remember as a faint memory. “Oh yeah The Fast and the Furious? I vaguely remember watching that.” There are people who care about media like this, but to me it seems these loyalties will shift over time, moving from flavour of the month to flavour of the month, falling in love over and over with whatever’s the big thing at the time. There’s nothing particularly wrong with that but it’s hard to draw any real passion for the world that backs the film or game if you know you’re going to move on soon enough.


Portal 2's writing is top notch but is it in line with the top writing in other forms of fiction?
Some things, on the other hand, are worth the passion. Films that are backed by huge sprawling universes, games that actually make you think about the world you’re interacting with or books that actually send a message, pack a punch. This final category is the easiest to get behind, it’s hard to argue that the concepts laid out in the world of 1984 or Brave New World aren’t worth feeling passion for at some level. It’s not just novels, any fiction can carry a worthwhile message if the writer or writers are so inclined. I find it hard to think of any game that I’ve played recently that packs any real message, even titles with admittedly fantastic writing like Portal 2.

It could seem odd that the fiction in games hasn’t reached this level yet, but if you look at the lightweight message of early films or comics from the 1930s it’s clear that almost any medium can be trivialised when it’s in its infancy. However the purpose is to build and move forwards, and I think we’re starting to see this with the fiction of games as we have with other media that grew to prominence over the course of the 20th century. Look at films, it’s hard to argue that films like the Hurt Locker or Schindler’s List don’t actually make you think about the world, and even comics, considered to be fairly low on the importance scale by many, pack clear messages in Watchmen or even something as large as the X-Men franchise.

So why get passionate about fiction? Well fiction, done right can turn the world on its head and change the way we think, the way we live our lives. More importantly why not get passionate? What good is life without passion, how incredibly boring would it be if you never let yourself get worked up over something? It doesn’t matter if it’s pretend worlds, painting beautiful skylines or curing cancer, just so long as it makes you feel something.

Comments:
Disclaimer: All comments are the opinion and responsibility of the individual author and not TheSixthAxis. You must read and agree to our terms before reading and commenting on this site. User comments are not always moderated by TheSixthAxis.


  1. Surely everyone loves underwater basket weaving?

       0 likes
    • it can’t hold a candle to freefall crochet though. (^_^)

         0 likes
  2. great article.

    and i have to agree with everything you say.

    i think many people underestimate just how much fiction means to society.

    fiction can change the world.

    from small things like Romeo being a term for a man being romantic, to things that can change the way people perceive the world.

    like the term Frankenstein food being used for genetically modified crops to give them a negative connotation.

    so there is nothing wrong with getting passionate about works of fiction.

    it’s natural to want to further explore any universe that you get emotionally invested in, a desire to explore is a pretty fundamental facet of human nature i believe.
    whether it’s the desire to understand how the universe works or just finding out what’s just beyond the horizon.

    it’s not surprising to me some people can get very involved in some fiction, it can be a whole new world that’s never been explored before.

    a great work of fiction will draw the viewer/reader/player in, and they’ll want more.

    one of the best examples of this in the last few decades has to be star wars.
    i can’t imagine lucas realised when he was making star wars that he was planting the seeds for a huge universe that would be built around his movie.
    and the expanded universe is absolutely huge.
    it covers thousands of years, an entire galaxy, thousands of characters and who knows how many stories.

    and you better believe people are passionate about that universe.

    there is one thing i like about the kind of passion shown by star wars fans, and sci fi fans in general.
    it’s very inclusive, they’re the kind of fans who have a passion for sharing what they love about that universe, it’s not like they want it for themselves and they like that they’re the only ones who like it.
    like somebody who watches foreign films just because they think it makes them look smarter or something, instead of because they like them.

    but i’m drifting.

    mass effect is one of the best examples of creating a compelling universe in a game i’ve seen in a long time, possibly ever.

    that’s why i think bioware will be successful with a mass effect project after the end of the main trilogy.
    handled right, i believe mass effect could be the next star wars.

    i think getting an experienced writer helped.
    game creators can come up with great ideas for stories, but to elevate the universe from just being a backdrop to being a living breathing world you want to explore take a different kind of talent than producing a game does.

    i don’t think people are going to be clamouring to explore the world of duke nukem forever years from now.

    god, i can bloody go on can’t i?

    ah, what was the question again? (^_^)

       0 likes
    • I think it’s not just the story but how the story is told. Mass Effect 2 was superb but Crysis 2 had a talented sci-fi author and failed to capitalise on it i thought.

         0 likes
  3. Awesome article, I think fiction in most types of game is incredibly important, and is quickly overlooked or used as a way to bind together the game.

    This article also, once again reminds me of Dreamfall, which has excellent fiction and will link right here before the Steam sale ends tomorrow… :3
    http://store.steampowered.com/app/6300/

       0 likes
    • I just bought Dreamfall off Steam a couple of days ago (in the pack with the sequel). I haven’t gotten around to playing it yet but hearing your praise makes me think I should move it up my list.

         0 likes
  4. Wow. Great read. Reminds me just how great the fictions behind the metal gear solid realm.

       0 likes
  5. fiction has provided some of the greatest work in writing and yes you could say it doesn’t matter however its what we learn and take away from the stories that counts more than anything else. think back hundreds of years when stories were used to teach people and provide moral codes . remember when you were a kid and you were told fables that had messages in them. that’s when fictions important.

       0 likes
  6. I like these recent articles with a bigger meaning. The dreams one was good too. I am all for digging deeper in these fictional worlds if someone has taken the time to create a deep world filled with information to the story or an atmospheric place that is just awesome to be in, then I will enjoy it. Like someone earlier mentioned, Metal Gear Solid is one of the great examples. And theres many other games and tv programmes that are just great fiction!

       0 likes


TSAtv: Original Video Content


Batman book review

Kris Dancing, again

Joe Danger interview

Sonic Generations