The future is a bleak and unforgiving place. Rage makes that abundantly clear, right from the opening scene in which you’re released from a kind of stasis to find your “Ark” was damaged and all of your pod-mates are leathery-faced corpses, succumbing to the post-apocalyptic heat and dust of the game world. Within seconds you’re attacked by mutants. Within minutes you’ve got a new best friend and seen your first id Software call back gag – a Doom bobblehead.
Rage gets going pretty quickly and it doesn’t really slow down until it’s finished. There are a multitude of characters inhabiting the expansive world and a good selection of hostile gangs – each with their own characteristics. The game basically splits itself into two forms. The first is a large open world which acts as a kind of live map which you navigate to reach the second form: the mission areas. You will drive various vehicle types, often through spontaneous bouts of vehicular combat, to doorways in the wasteland where you begin your on-foot missions.
This is one of the best uses of the open-world hub system I’ve seen, if only for the scale of the world surrounding the various gateways into missions. The open world maps play host to several little twists in gameplay that keep things interesting, rather than just being terrain you need to traverse between missions. There are jumps to make and spontaneous collection missions but the stand out diversion is the vehicular combat.
The car combat is localised in certain areas of the map where you will be set upon by several vehicular assailants. Destroying them yields rewards in cash and certificates to spend on car upgrades back in the town – you can also enter races to win certificates or even new car types via the appropriate locations. The certificates pay for vehicle upgrades like better armour, engines or tyres. There is a good selection of combat- or speed-enhancing upgrades for each model of vehicle as well as a great deal of varied weaponry, which is purchased using cash rather than certificates.
[drop2]The weapons in Rage are a particular joy. You start with a basic pistol and rapidly accrue new types of weapons quite early on. You’ll get your hands on a sniper rifle, assault rifle, shotgun and crossbow within the first handful of missions, with a few other weapon types joining your arsenal later in the game.On top of the standard weapons, you will get access to different types of ammunition for them, either by finding it or buying schematics and making it yourself. These are essentially like having entirely new weapons. For example, there’s an ammo type that turns your shotgun into a grenade launcher. There’s one that turns the pistol into a kind of six-round mini-gun that fires all six bullets in one incredibly quick burst.
Rage’s trademark weapon is an off-hand three-winged boomerang called the Wingstick. It comprises of three sharpened steel blades and can be used to devastating effect in absolute silence on up to three enemies at a time (after upgrading). The Wingstick returns to you if you don’t move too much after throwing and it has a clear path, otherwise, it smashes to pieces and you must use another one from your supply. They can be crafted from parts found around the wasteland though so it’s always sensible to keep a good stock of them for stealthy takedowns and beheadings.
Perhaps the most entertaining ammo type is the dynamite bolt for the silent crossbow. They turn the stealthy weapon into an explosive delight with much comedic effect. Dynamite bolts fly silently through the air until they skewer themselves into something fleshy, at which point the dynamite fuse burns out and they explode. The result is a series of dialogue lines in which enemy combatants realise their fate and are hopelessly resigned to it. You might also get lucky and see a freshly-skewered enemy run towards his squad mates in panic.
Rage is, in many ways, a throwback to an older sensibility in gaming. It positively revels in its ties to Bethesda’s other great post-apocalyptic franchise, Fallout via many references and in-jokes but it will probably be most quickly (and lazily) compared to Borderlands. That’s not entirely fair though, since the in-mission sections of Rage actually play most similarly to its direct ancestor, Quake (as did much of the excellent Borderlands). The meaty gunplay, on-rushing mutants and abundant use of explosions are all reminiscent of an earlier time in first person shooters, a time during which id Software was the undisputed king of the genre they invented. That’s not to say that Rage is dated, far from it. But there’s less about twitch shooting and tactical action here and more about shotgunning enemies in the face. With rockets.
It is perhaps to be expected that the gunplay is the strongest aspect of Rage, although the vehicle elements are pulled off with aplomb too. The weakest part of the whole is probably the narrative. It’s not that the story is particularly weak, it’s just a little too generic to garner much empathy from the player. It’s probably a symptom of the fact that this kind of setting is ever-popular. It’s possibly that the scrapheap-raiding underdog versus tech-wielding superpower is an overused dynamic but the underpinning narrative is uninspired.
The game has a few technical limitations too. We reviewed from the Xbox 360 version, with its large optional install and the texture creep-in, which was regularly eye-catching. It’s certainly not as distracting as the old-fashioned pop-in but the sharpening of textures half a second after you turn to look at them is occasionally distracting. This is understandable in such a large game world but still somewhat disappointing when so much of the rest of Rage looks so beautiful.
[drop]Character models are generic, as are most of the characters themselves, and facial animations average but the location modelling and textures are some of the best on this generation of consoles. Rage is regularly breathtakingly well built and the layered approach to textures means that you will never find an obvious repeated tile of texture anywhere throughout the world. The lighting is used in imaginative ways, too. Environments seem to refocus and gently alter the tone of lighting as you enter areas which are set to be dark and damp or bright and dusty.The sound design is worth a mention too. Excluding the cheesy rock guitar soundtracks for action-heavy scenes, it’s excellent. The meaty shotguns, weighty explosions and buzzing engines all add atmosphere but the incidental dialogue and environmental sounds are the most impressive. From panicked guards’ radio communication to galloping mutants and dripping ceilings, you switch seamlessly from modern military assaults to an almost survival horror feel (especially if you forget to stock up on ammunition at the town stores). It can be quite unnerving to hear a slithering mutant nearby and not know exactly where to expect him to burst from.
Multiplayer modes are currently underpopulated so it would be unfair to comment on them too much but the options available should serve as a healthy diversion from the lengthy campaign mode. There are a healthy number of two player cooperative missions which closely resemble certain campaign missions and are bookended narratively in a way which emphasises their naming: Legends of the Wasteland.
Road Rage is perhaps the stand out multiplayer mode. Four player competitive off-road racing with upgradable vehicles and various game modes ranging from straight up checkpoint racing to demolition derbies and collection events. It’s a relatively shallow experience but as an additional extra to the substantial single player campaign and the generous selection of co-op missions, it’s welcome.
Pros:
- Great environmental design, sound and art.
- Fantastic gunplay.
- Huge game world with plenty of diversions.
- Imaginative weaponry and great enemy variation.
- Driving works well and adds an extra dimension to the game.
Cons:
- Suffers from texture pop-in.
- Multiplayer is very much an addition rather than a separate branch.
Rage is a really good game. In fact, it’s one really good shooter, a decent (if very simplistic) racer and a competent car combat game, all in the one package. The way it ties several disparate elements together into one believable, if a little generic, game world is almost seamless and the gunplay is exceptionally good.
If you think first person shooters take themselves a little too seriously, Rage is the game for you. If you like shotguns, explosions, imaginative ammunition types and crossbows then Rage is the game for you. It’s an unapologetic love letter to the classic FPS gameplay that inspired the most popular genre in modern gaming and it updates enough that it doesn’t feel in the least bit dated. The only stand out weak point, graphical pop-in aside, is the generic narrative and who plays a shotgun shooter for the emotionally taut sub plots?
Score: 8/10
Reviewed from the Xbox 360 version of the game.




Hoopiness
I’ll be buying this.
Gastos84
Great stuff, Peter. I ws always going to get this game anyway but it’s pleasing to read that there aren’t any fundamental errors or flaws since its early previews and impressions.
sfgdfds
should get my pre-order today :) looking forward!
Broonba
I have this pre-ordered, and i’m really looking forward to playing it (Great review Pete)
Hopefully i’ll get it on Thursday, but won’t hold my breath.
I’ve heard that if you buy this pre-owned, some areas will be locked (doors)……..Can anybody shed more light on that??
Gadbury
Great review. What’s your word on the AI though? It’s supposed to be good (I hear from some sources)
Jumping Monks
“there’s less about twitch shooting and tactical action here and more about shotgunning enemies in the face. With rockets.”
Sold!
xdarkmagician
Good review, but I got a couple of questions. First hows the game length? Is it like a 12 hour FPS like Crysis 2, or like a 30 hour RPG/FPS like Deus Ex: HR. Also is it like Fallout or Borderlands where youre grinding for XP to rank up. And is there any kind of limit of guns or items in your inventory. Would you say this is a must own for fans of Fallout or Borderlands? And lastly, I hate to ask, but is there any kind of online pass or specially added content for new copies.
colossalblue
My playtime is just over 16 hours but I didn’t do a lot of the side missions that are available or spend much time enjoying the racing stuff so I could get through it quickly for review. I’d guess that all that extra content aside form the main story missions would add a few hours. 20-25 seems reasonable if you want to relax with it and explore a little bit.
There’s no XP system and no grinding. You gather cash or earn it and use that to pay for upgrades, crafting material and weaponry. You win Race Certificates by killing bandit cars in the vehicle combat bits or by winning races at the speedways. Those pay for car upgrades.
You do have an inventory with slots but I never reached any limit and I only remembered to sell my junk a few times. Most of what you pick up is useful for crafting things like special grenades or turrets so it all tends to get used but I did have quite a huge inventory full of stuff and never encountered a limit.
I would say that if you liked the atmosphere and structure of Fallout and the combat of Borderlands then Rage is going to be right up your street.
Oh, and there was no online pass for multiplayer but there is “first time buyer” DLC that features extra single player missions. I got that code in an email for my promo copy but I assume it’s on a card in the box if you buy new.
xdarkmagician
Sounds excellent. Looks like I need to free up some time before Skyrim. Thanks for the reply, I appreciate it.
stanley1664
“I picked up the PS3 version last night and it has a lot of draw in, as well. Sometimes textures take as long as 2-3 seconds to fully come in”
Thats not good I totally agree with you ,,, there is nothing more off putting in FPS struggling to view enemy’s in the distance & having to deal with serious amounts of pop-ups distracting you while seeking out your pray.. surly the the devs can see this but are obviously letting this go.. I don’t care much for graphics im old skool just like a fluid game with out any unwanted distractions thats all XD
OneShotWook
Has slipped to my wait till it’s cheap list (which is kindve a blessing).For me personally multiplayer is where Fps games excell or die,a good single player Fps now only makes my rental/cheap list,just too damn many of the things unfortunately.
Armonster9000
Can you get armors and stuff.
Like can you customize your character?