Personally, I would describe my taste in music as impartial; I have a propensity to drift from genre to genre without any real attachment. When it comes to gaming, however, third person shooters are my forte. Sci-fi, comtemporary, cover-based or not, I’m usually willing to get my hands dirty even if I know the game in front of me is absolute trash. It therefore comes as a surprise that, despite the excessive cursing and wafer thing plot, 50 Cent: Blood on the Sand has actually been a highlight in my recent play log.
Developed by Swordfish Studios and regarded as a sequel to 2005’s 50 Cent: Bulletproof, Blood on the Sand is your typical, medium-sized cover-based shooter. Curtis Jackson, aka 50 Cent, is performing a gig in the Middle East with his homeboys, G Unit. Things soon turn nasty when the organiser refuses to pay the proposed $10m, instead offering a rare diamond-encrusted skull as collateral.
Quick-time close combat sequences felt clumsily integrated and perhaps a bit over the top.
A little rough around the edges when compared to its contemporaries, back in early 2009 Blood on the Sand was possibly one the best third person shooters going. Consistent, responsive cover-based gameplay and an arcade-style scoring system were mainly to thank, with a decent roster of unlockables also adding replay incentive. For most however, the co-op was by far the most endearing element; scaling the game back to its easiest difficulty settings and romping through it with a mate proved by far the best way to play.
After the first twenty minutes or so, the warzone-theme started to become a little repetitive yet a constant barrage of mini set-pieces kept the pulse running. Amid the explosions and constant gun-fire, Blood on the Sand also featured a solid soundtrack featuring no other than 50 Cent himself. It felt detached from the on-screen experience, but as we have already established, the only way to enjoy the game was to play it without paying too much attention.
Available for around a fiver, Blood on the Sand is definitely worth a punt if you’ve got a few hours to spare. The lack of trophies and competitive online multiplayer will undoubtedly be a turn-off for some, but if you’re looking to catch a break from the prescribed pipe-fed slew of AAA video games, this may be it.