Do you frequent the TSA Forums? If not then you missed out on a chance to ask Matt Charles and Anthony Burch, Producer and Writer for Borderlands 2 respectively, a question or two.
Some of the questions asked by forum members have already been covered in our hands on feature so did your question pass my strict selection criteria (ahem) and reach the ears of Gearbox?
More importantly what cheeses do the team prefer? Read on and find out.
TSA: Can players jump straight in to Borderlands 2, i.e. can they get by without any knowledge of Borderlands 1?
[drop2]AB: We re-introduce all our returning characters, so new players won’t be completely lost the first time they meet Claptrap, for instance. That said, Borderlands 2 will be a more rewarding experience if you’ve played the first game and its DLC. We answer a few lingering questions from the first game, and we play around with returning characters in ways you (hopefully) won’t expect and will be pleasantly surprised by.We know about the eight weapons manufacturers, are there any interesting new weapon types? (Mines, flamethrowers, acid sprayers, chainsaws, swords, tasers, pepper spray, etc.)
AB: Yup. Many of our guns have “E-Tech” variants (the “E” stands for “Eridium,” a priceless alien element found on Pandora) that modify them in crazy-ass ways. An assault rifle becomes a laser blaster. A sniper rifle becomes a rail gun, and so on.
I believe one of the characters has a weapons turret, are there – or did you think about – any other types of fixed weapons that can be activated? (Mortars, cannons, turrets, catapults, ballista, trebuchet)
AB: We’ve got stationary turrets and cannons in the game, as well as some interesting mobile weaponry you’ll find on our new Bandit Technical vehicle.
MC: A trebuchet would be awesome!
Is it possible to kill a Claptrap?
AB: If you’re Handsome Jack? Hell yes. When our game starts, nearly all of the CL4P-TP product line has been wiped out by a massive Hyperion recall following Claptrap’s New Robot Revolution.
If you’re a player? No, because Claptrap is a friendly NPC character and if you killed him the game would break and you’d be like “DAMMIT WHY DID YOU LET ME DO THAT I HATE YOU GEARBOX”
Which sadist created the Skags?
MC: Matthew Armstrong (Director of Borderlands) and Matt VanDolen. Sadist, genius, both – who can say?
The buggies now seat four players, are there any other forms of transportation? (Boats, hovercraft, planes, helicopters, etc.)
AB: The Runner returns from the first game but we’ve completely overhauled it. It’s got independent suspension, its physics are improved across the board, it can powerslide, and chump bad guys ragdoll when you run them over. It’s considerably more amusing than it has any right to be.
Is there an alternative control method for the vehicles? I could never get them to drive where I wanted and a lot of our forum members had the same problems.
MC: Yes! In addition to the BL1-style controls, there are a variety of pre-set control schemes to choose from.
Will there be any benefits for players of Borderlands in Borderlands 2 (e.g. a save game from the first gives you a bonus weapon in 2)
MC: Yes – if we can detect a save file from Borderlands 1 on the system, you’ll unlock a unique custom skin and head for all your Borderlands 2 characters.
Were you surprised by the success of Borderlands? The most recent Official PlayStation Magazine (UK) seems to suggest you were and that creating DLC for Borderlands held up the development of other games.
MC: Near to the first game’s release, we felt very good about what we had made, but you never really know if something’s going to catch on or get big until after it’s out there in the world. So, I guess you could say that was a pleasant surprise or relief for us. We carried that momentum through to the DLC projects which let us explore new ideas very quickly. I wouldn’t say that DLC held up development of the sequel – working with a smaller team on the DLCs helped us solve a lot of design questions we wouldn’t have been in a position to answer if we had started the sequel right away.
The games feature many characters, are any of the based on the staff at Gearbox – or anyone else?
AB: A few characters are actually voiced by Gearbox staff. Dave Eddings voices Claptrap, Mikey Neumann voices Scooter, and Randy Pitchford voices Crazy Earl.
To he best of my knowledge, however, no character is actually based on a Gearbox staff member – Scooter, for instance, is a mass murderer. In reality, Mikey has murdered no more than one or two people, tops.
What is your favourite new addition to the franchise? (Character, weapon, enemy, etc.)
AB: Two words:
Torgue. Shotguns.
Since all Torgue weapons in the game now fire explosive rounds, Torgue shotguns blast a frigging hail of explosive pellets at your enemies. While the explosive pellets travel a bit slower than conventional bullets (which forces you to play more skilfully by leading your targets a bit), every pellet has its own explosive blast radius.
The upshot of all this is that you can fire a high-level Torgue shotgun into a crowd of skags and, if they’re low enough on health, they’ll all gib simultaneously.
Torgue shotguns taught me what it is to be a man.
And finally.. list in order of preference your top three cheeses along with a brief explanation as to why they are your favourites.
1. Monterey Jack, because it is the name of a Rescue Rangers character.
2. Cheddar.
3. Monterey Jack again.
Thanks to Matt and Anthony for taking time to answer the questions although I do feel they cheated somewhat on the cheeses.
Borderlands 2 is out mid September and from they sections I have played it’s going to be as awesome as double Monterey Jack.
JoshHood
Haha, great interview! Loved the first game, really looking forward to the sequel. Such a great sense of humour.
LTG Davey
Great interview but I won’t be getting the game. Couldn’t get into the first game despite buying it on three seperate occasions so I can’t imagine part2 winning me over.
KeRaSh
This is my most anticipated game of the year. I’d still like to know if they added the option for horizontal split screen in BL2. Playing vertical split screen in BL1 was a pain…
hazelam
chedder second?
i was going to buy the game but i may have to rethink after that. O_O
on a more serious note, yeah, even more serious than cheese.
the game is looking good.
i was surprised how much i enjoyed the original.
mixing the mmo and fps genre’s seemed to work really well.
i really should try to finish the first one before this comes out.
Shaggy2Dope
I don’t know why but i see this game getting delayed as well. Not so much into next year but a week or two…a month at the very most.
Maybe something along the lines of that funny parody video that Randy Pitchford did when he announced the delay of Duke Nukem: Forever.
Forrest_01
Aw, disappointed to hear i would need my save file for the first game – That got deleted long ago! :(
Do i not recall Infamous 2 activated certain stuff from the trophies? I wish more games did this, as i just don’t have the space to retain every utility & save file.
element666
Great interview, Can’t wait for this.
That shotgun sounds immense!
Nocure-fd
Great interview. I appreciate Matt and Anthony taking the time to say a few words to us here at TSA :)
BL1 really slipped in under my radar. I got it as an impulse buy, put it in the drive and suddenly 5 hours had gone by and a friend was knocking at my door. We activated the split screen mode, and suddenly 24 hours had gone by! It seemed Gearbox had written some form of time dialation code rather than a game.
So yes, BL2 is probably going to be a day 1 purchase for me :)
I think I read somewhere (probably on this site) that the split screen will be horizontal this time. I’d check the related stories, but I don’t have time right now.
hazelam
i hope it’s ok if i post this here.
Anthony does a great series with his sister Ashley.
Hey Ash Watcha Playin, HAWP for short.
it’s bloody funny and often makes a serious point.
here’s the latest episode where you get to see more of Anthony, literally.
http://www.gametrailers.com/video/hot-slutz-hawp/730231
it has a bit of swearing, just to let you know, probably best not to have it blaring out in the office.
Mr.Gorha
I’m gutted I missed this question chance. Why did nobody ask them if they’ve fixed the Rocket Launchers and if they’re going to improve the map and navigation system?
Some pretty interesting things going on here, sounds like a few exclusives for TSA too.
Grateful we get something for a Borderlands 1 save file but a little something something extra for going the effort to get 100% would have been nice.
Forrest_01
What was wrong with the rocket launchers?? Was often my weapon of choice against larger foes, what with the corrosion model i picked up!
I also have to say that i found no issues whatsoever with the map & navigation systems either.