Black Ops II Screenshot Comparison is Totally As Expected

This shouldn’t really be surprising to many but, given that Black Ops II will probably be the year’s biggest release, it’s worth pointing out. Someone on the Beyond3D forum has posted a screenshot comparison that doesn’t cast the PlayStation 3 version in a great light. The 360 screen has notably more detail in the textures and the PS3 version is a little bit fuzzy.

Of course, screenshot comparisons are often a little pointless. We all know by now that over-aliasing and mild texture blur is a common occurrence on the PlayStation 3. Does that make the game any less enjoyable? Well, no, it’s barely noticeable unless you look at it right next to the sharper 360 screen. But it will irk the PlayStation fanboys that this late in the console’s life cycle – after so many utterly gorgeous looking PS3 games have appeared – they’re still suffering from this kind of issue.

It’s worth noting that the Call of Duty games have never been natively HD anyway, too. They always upscale, and generally look quite nice in doing so. We’re probably at least a year past the point when Activision would have assumed their flagship shooter would have been transitioning to the next generation of hardware too so perhaps we can hope for more parity between the big console manufacturers for next year’s Call of Duty release.

And, if you’re curious as to what Call of Duty might look like on the next generation of consoles, just wait until we start to see the slew of high-resolution PC screenshots.

29 Comments

  1. According to PS3 board on gamefaqs it’s fake. They took an PS3 image & put a filter on top blurring it, turning it into that.

    • What would be the point though?

      …& who is this ominous ‘they’??? Dun Dunn Dunnnnnn! :)

      • You know They. They always kill Kenny. (can’t rember how the rest of the conversation goes)

  2. that is quite the difference imo

  3. Considering idTech 3 was already obsolete back in 2007, I have no doubt the next generation of hardware won’t make the slightest difference in future COD productions.

    • If only there was some way of working on engines on an ongoing basis.

      Not saying it doesn’t need more modern effects & stuff but it’s always prioritised performance over pixels/lighting/shadowing techniques – and its fast, responsive gameplay has certainly struck a chord with many.

  4. Not sure why anyone would expect this to be any different (visually) between platforms than previous CoD games, given that the engine they run on is largely unchanged since CoD4:MW.

    It’s also why people have been saying the engine needs updating, despite repeated IW/Treyarch statements that “it runs fine, so why should we change it?”

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