Screenshot comparisons are an ugly side of the platform battles, but Digital Foundry takes things a little further than most, with normally in-depth analysis of resolution differences, frame rate stutters and other performance issues. His latest, on Black Ops 2, confirms what we wrote earlier with regards to the gulf between the PS3 and the Xbox 360 versions of the game.
Essentially, whilst at least this time Treyarch have managed to get a reasonable resolution on the PS3 – probably 864×720 – the issue is the horrendous blur that’s on top of everything, making it look washed out and messy. “The intensity of the filter is so pronounced that, even after close study of numerous shots, it’s difficult to pinpoint whether any hardware MSAA is being applied on Sony’s platform,” says the article.
“A significant amount of detail is lost in the image overall, but on the plus side, edge detection and smoothing does work out better in some scenes.”
You can see the filter in the shot above – the PS3′s in the middle.
The trick, though, is that without the very latest patch, a lot of the blurriness isn’t there – it’s as if Treyarch wanted to make it more blurry, so added the filter after launch. If you remove the patch (you’ll need to delete the system data for the game) it’ll look better, but obviously you won’t be able to play online.
Not that this will help those affected by the PS3 version freezing. Let’s hope Treyarch are on the case and get this patched up as soon as possible.