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Podcast

Podcast: Episode 85 - Wii U and ClayJam

Wii had a lot to talk about.

We spend quite a lot of this week’s podcast talking about Nintendo’s new console. Specifically, we look at how it compares with the existing HD consoles and the services they provide. Then we talked about some of the games we’ve been playing on it. Lewis and Kev are both apathetic about it, with good reason, and Kris seems quite taken by it.

There wasn’t a lot of time for much else in the front half of the show but Kev and Lewis did take the opportunity to talk about ClayJam on iOS. It’s published by Zynga but developed by a couple of guys in Brighton and the entire game is created with plasticine models.

We had our usual quiz and answered some questions from our listeners before signing off.

  • You can send questions via email to podcasts[at]thesixthaxis.com.
  • You can also tag your questions on Twitter with #tsacast and, provided you’re not on a private account, we’ll see them in our search each week. Finally, as usual, there’s a questions thread in the forum, as usual.

This podcast features strong language, jokes in poor taste and adult themes, if you’re offended by that then we recommend that you don’t listen to it at all.

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9 Comments
  1. The Lone Steven
    Never heard of him.
    Since: May 2010

    Weren’t you on the podcast this time Peter? Or do you refuse to allow us peasents to follow/stalk you on twitter. :P Apparently, Kev did something that made Kris want to kill him.

    Comment posted on 11/12/2012 at 15:05.
    • Peter Chapman
      Team TSA: Editor
      Since: Forever

      I thought everyone who wanted to was already following me on Twitter by now.

      Comment posted on 11/12/2012 at 15:09.
      • The Lone Steven
        Never heard of him.
        Since: May 2010

        New members may want to stalk you. ;)

        Comment posted on 11/12/2012 at 15:39.
  2. yiddo
    Member
    Since: Jun 2010

    I had my first taste of sampling the Wii U at a Game store today. I played Rayman Legends with a mate whilst two of my other friends watched (needless to say they didn’t get a go lol, wasn’t enough time…). He used the gamepad to control the Green flying creature (forgot his name) and I used the Wiimote to control a Teensie. It was absolutely fantastic, with a feeling of co-op and teamwork I have rarely experienced in a game before. Having loved Rayman Origins, I instantly warmed to Legends brilliant art style and the overall feel of the game. It really felt good.

    Comment posted on 11/12/2012 at 15:23.
  3. Tuffcub
    On the naughty step.
    Since: Dec 2008

    And what time do you call this, hmmm? *taps watch*

    Comment posted on 11/12/2012 at 15:43.
  4. tactical20
    Member
    Since: May 2010

    Good stuff lads, as usual. One fairly n00by question; can you explain exactly what analogue/digital means in terms of game pad buttons? You mentioned it when talking about the WiiU? Cheers!

    Comment posted on 11/12/2012 at 16:19.
    • Peter Chapman
      Team TSA: Editor
      Since: Forever

      Digital is on/off, so it’s a simple switch. Analogue buttons work like the triggers on PS3 and 360 controllers, so they have gradual degrees of being “on” and being “off”.

      So, you can use them for a little bit of acceleration in a racing game without jamming it on full power and spinning the wheels.

      For a long time, the PlayStation controller (I’m not sure about the 360) has had some degree of analogue in all of its main buttons. It knows how hard you hit the X button, for example.

      The Wii U’s GamePad is entirely digital, even the LZ and RZ buttons which are in the place of traditional “triggers”.

      Comment posted on 11/12/2012 at 16:42.
      • tactical20
        Member
        Since: May 2010

        Ah yes. I suspected this was the case when you talked about driving games on WiiU potentially being a problem. Thanks for clearing that up boss!

        Comment posted on 11/12/2012 at 16:45.
    • Blargron
      Member
      Since: Dec 2012

      I wonder what it will be like with a Pro controller

      Comment posted on 11/12/2012 at 22:26.

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