Brian Provinciano, Retro City Rampage creator and PlayStation 4 developer has described Digital Foundry’s PS4 RAM rumours suggesting that the system will take up to 3.5GB for the OS, leaving only 4.5GB for games as “absolutely false” on twitter.
He then took to his blog to go into detail about the situation, describing how operating systems taking up RAM is extremely commonplace within game development, and how Microsoft’s upcoming console does the exact same thing.
Provinciano also offers some insight on how the media can sometimes spin a story – it’s easy to misread comments and it seems to have happened to him a few times in the past.
He didn’t go into detail about how much RAM games can actually use, however:
I’m not saying how much memory is used, but I am painting a better picture of how you should be looking at this, and again raising awareness about sensationalist headlines.
It’s clear that a lot of people are overreacting about this, forgetting that in comparison to the PS3, the PS4 is a massive improvement on the RAM side of things.