Matter Of Perspective: Dishonored

The following article contains spoilers for the main plot of Dishonored.

The city of Dunwall is a cracked jewel in a rusted crown, corrupted by greed, murder and disease. As you explore the crumbling ruins from behind the mask of the assassin Corvo, you experience a place where power is key, and the poor are expendable pawns in a war between those higher up. The most obvious group that perpetuates the oppression are the leaders of Dunwall, who come to power after the Empress’ assassination, though Corvo’s motivations aren’t so innocent either.

Corvo’s original fall from grace occurs immediately after the Empress dies as he is accused of her murder and sentenced to death. However, he escapes and a being known as The Outsider grants Corvo powers to exact revenge on his captors, and rescue Princess Emily from the usurpers of the throne. It’s an understandable path for Corvo, even if the means to pursue it are handed by a mysterious, all powerful entity.

So, Corvo begins his quest for revenge against the self-appointed Lord Regent and his allies, slowly thinning the ranks either through killing or other means and weakening the power this group holds. During this quest he is helped by the Loyalists – those who wish for Emily to become the Empress and bring order to the city, at least that’s what is alluded to.

However, once Corvo gets rid of the Lord Regent and the other powers, he is betrayed by the leader of the Loyalists, Admiral Havelock, who wishes to install Emily on the throne but to use her as a front in order to implement his own ideas and laws. It’s a double cross that though unexpected is unsurprising as it perfectly represents the wider themes.

Dishonored’s central theme is about struggle: you have the power struggle between the ruling elites for power, Corvo’s struggle to clear his name and rescue the princess, and the struggle of survival that the lower classes must face against oppressive rulers and deadly disease. It’s these aspects that are especially interesting when looking at the perspectives of the involved parties.

plagued

Starting with the ruling elite, the control of Dunwall is their main cause of worry and greed. The fate of the lower classes and long term fate of the city do not matter to this group, because all they want is power and recognition. Behind the gated mansions and protected estates, battles aren’t fought with swords and guns, but with reputation. Show even the slightest bit of empathy and the rest of the group will sense weakness and opportunity to climb the social ladder. This is a struggle of worth, both financially and socially, and being on top of that ladder is all anyone in this group cares about.

The poor are the real forgotten victims of the power struggle, with it being made known during the course of the game that the plague was manufactured to wipe out the lower classes. Obviously, this was not a smart long term move by the elite classes as it effectively wipes out a lot of the workforce, but power corrupts. Anyway, the poor are the often ignored group within Dishonored and used by the others for their own means.

Corvo joins the Loyalists, many of whom are just regular people. He doesn’t do this out of compassion for their plight but instead to get closer to his own goal of revenge. Admiral Havelock uses the poor as a shield to hide his true intentions, and the rest of the world looks down on them. The poor have no say in how their world is run, instead left to navigate the obstructions put in front of them.

Corvo himself is more of a victim of the power struggle than the survival struggle. He has spent the majority of his life in the elite ruling class, having access to a lot of power. His downfall is temporary and his struggle to clear his name is more of a quest to return to his place in high society, and be in the thick of it when it comes to managing the empire.

There are various endings in Dishonored dependent on Corvo, with at least two of them showing Corvo at Empress Emily’s side, helping to rule the Empire. Corvo’s motivations aren’t alturistic at all and he isn’t a pure hero, but instead just another person who grew up navigating the power struggles and building his own reputation, and rescuing that could be considered Corvo’s main motivation.

6 Comments

  1. well that is spooky
    my copy of dishonored arrived today
    just picked it up for a tenna from currys
    game on!

  2. I really enjoyed Dishonoured. Everything and everyone was varying shades of grey, very little of it was just “evil”. Even the choices you make for disposing of people as Corvo were dark, like the non-lethal ways were sometimes debatably worse than just killing them.

    The game’s world in general was amazing too.

  3. I’ve only completed it once so far and i was somewhat visceral in my approach so i really need to play it again for one of the better endings :)

  4. Awesome game, completed it about 4 times in order to get the platinum. All the diaries and notes you can pick up also reflect the view of the article. The whole game is about power struggles, and the motive behind most people’s actions is to increase their rank/stature in Dunwall. That being said i’d like to think of Corvo as a good guy who acted out of respect to the Empress and Emily in addition to wanting revenge :P

    • Agreed. Clearing his name was definitely an objective for Corvo but I think his main priority was Emily’s safety and seeing her sit on the throne, free to make her own decisions under Corvo’s protection.

  5. I think Dishono(u)red is one of the best constructed games that I have seen in years.

    It all begun to sink in towards the end. After the betrayal, I had my doubts of my pacifism but still maintained dignity. After returning to the homely pub, I got the choice to kill everybody or just put them into a sleeping state. I’d had enough of Dunwall, of the lies, of the demand for power and money… I killed them. In the next and final level, I went out of my way to kill as many as possible. This city didn’t deserve to be restored to its former glory. It deserved to burn.

    After coming to the botchjob-final-ending, I reflected on what I had just felt. It was a rage, but a controlled rage. It was primitive yet so civilised. Well done, Arkane. You made a masterpiece.

    (and it even has replay value!)

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