Race Driver GRID Gets Patched

Looks like Codemasters weren’t kidding when they said they had a patch ready for shortly after launch – and it’s one hell of a patch. The list is massive, so we’ll just keep it to the PS3-specific tweaks:

Network bug fixes:

• When viewing in spectator mode – wheels should now turn correctly.
• Session searching now functions correctly when there are lots of full sessions.
• Track and route options no longer change when host gets back to lobby in private/LAN.
• Race results are now correct if a host migration occurs at the end of the race.
• Other player’s progress/positions are now correctly updated when you enter the race results screen.
• Several NaN (brown screen) related fixes. (also this should fix the “thousand-mile-warp”)
• Increased bandwith use in network games (to reduce lag)
• Fixed a problem whereby it was only possible to upload one world record ghost to each track.
• Race to race lobby timer is now 15 seconds
• A timer has been added showing how long the session has been up and running is shown on the tickertape after joining a session.
• Changes to what is displayed in lobby when a player has kick votes: The player who has been voted for can see this fact and the number of votes they have received. Players who have voted to kick someone can see who they voted for but cannot see the number of votes. Players who have not voted do not see anything.
• Added ability to get the next page of sessions in private session results
• Banned sessions no longer appear in private session list.
• Reverse gear is now disabled for the first two seconds of a network race to stop players reversing off the start line.
• Added ability to change collision types in online and LAN sessions (not enabled in Demolition Derby): Forward Only (this is the normal behaviour for Ranked/Unranked), On (Collisions are always on), Off (Always off).
• Numerous anti griefing checks to turn off collisions when players are griefing.
• Fix for distance shown in distance online stat.
• A warning message is now shown the first time you enter system link.
• In non-drift races, the race results screen shows the fastest lap that each player achieved in that race.
• When a player retires or terminally damages in race, a message telling all players of this fact is sent to the chat system so displayed in the overlay in game.
• Cars become semi-transparent when collisions are turned off due to griefing.
• Improvements to prediction system to reduce effects of lag when players are close by

Game – general:

• Several optimisations and performance improvements.
• It is now possible to look left and right while in bonnet camera.
• Fix for a hang when selecting a gear outside the gears available on the vehicle (this was possible with H-Shifter)
• Fix for cars very occasionally flying into the air when hitting kerbs.
• Fixes for custom action maps
• Track rendering optimisations.

Sounds good. Let’s hope they fix the tiny amount of tearing when using the head-cam.

Source, via TalkPlayStation.