New Warhawk Content

You’ll need to put up with readers using the comment spaces to moan about FFXIII, but Dylan Jobe has posted on the Official Blog to let everyone know about the rack of new content due to hit Warhawk tomorrow, at 10am GMT.

New Gameplay Mode “Hero”

This is a team-based game mode in which one member of each team is randomly selected to be their team’s Epic Hero. Players score points for their team by killing the enemy Hero or by killing enemies while they’re the Hero. The team that reaches the score limit first (or has the most points when time runs out) wins the game.

New Gameplay Mode “Collection”

This new gameplay mode is like multi-flag CTF. There are 4 energy cores scattered around the map, generally positioned in the center or between the 2 team’s main bases. Each team has a Reactor where Energy Cores are taken to score points.

Quick-Join:

While we were glad to provide players with very specific control of which games they join or host via our global server list, we wanted to provide an easier way for new and veteran players to get into their favorite games more quickly and easily….thus the new ‘Quick-Join’ feature.

Mini-Map Update:

For game modes like CTF, and the newly added Collection mode, we really need to clarify where you need to take the flag or core – we had received complaints that players could get confused as to where they needed to go. Warhawk now draws a much more prominent ring at the location where you need to return the flag or core. Additionally, the mini-map renders an animated green line that connects your ‘blip’ to the return location.

Rank & Award Updates:

Now we know this is a sensitive subject as it relates to how easy, or in our case, how hard it is to rank up, unlock some of the badges and be awarded any of the elite medals. With that said, we have made some changes to make ranking up a bit easier.

TOW Missile:

The respawn rate modifier based on player count has been modified to take a longer period of time so that TOW missiles do not respawn as quickly in large player-count games.

Minimum Rank Server Option:

Warhawk official and player-hosted servers now support a MINIMUM rank along with the previously existing MAX rank.

Respawn Selection Hint:

I know it may sound odd to some of you avid Warhawk players but we actually noticed that there were a number of new players that didn’t realize that you could select a different spawn point when you died. This is primarily for new Warhawk players and this respawn hint is disabled if you have “Hints Display” turned OFF in your options.

Updates for Home Game Launching:

Now players that are launching/connecting to Warhawk games from Home can designate which team they will be assigned to before the server is started. Warhawk’s Support of Home Game Launching now also supports the new Hero and Collection gameplay modes.

Afterburner Flight to Hover Transition:

Previously, if you were flying the Warhawk (or Nemesis) with the afterburners engaged, you were disallowed from transitioning into hover mode. While this may have been a bit more realistic, Warhawk is more about fun than realism and not being able to transition into hover when you want to need to is frustrating! So now, you can switch to hover mode even if your afterburner is engaged.

Team Deathmatch Scoring:

The scoring system for Team Deathmatch previously counted base captures towards the team kill count/score. This is no longer the case and now *only* counts kills…as you would expect Team Deathmatch to do.

New “Winning Team” Ribbon:

In an attempt to further promote teamwork, Warhawk now awards a new ribbon to every member of the winning team. With this “Winning Team” ribbon, each player also is awarded an additional 50 bonus points.

Kick-Idle Player Server Option:

Warhawk now allows players to set an option on their own servers (player or dedicated) that will auto-kick idle players. Warhawk also now detects players purposely not respawning via the respawn exploit and will consider them idle as well.

And finally, on Trophy Support: (due in 1.5)

There are 10 trophies based on current stats, ranks and awards and these 10 *ARE* retroactive. This is largely due to the fact that we have this data stored on our global Warhawk Server Cluster. There are 34 other Trophies that are entirely new ‘goals’ and should provide players with plenty of new challenges. And yes, Operation: Omega Dawn, Operation: Broken Mirror, and possibly a new something have new Trophies as well. Each booster pack has an additional 4 unique Trophies.

To earn the Warhawk Platinum Trophy, all you have to do is unlock the base game’s 44 Trophies…you do *NOT* have to buy any DLC to unlock the Platinum Warhawk Trophy. Forcing players to buy our DLC would be super-craptastic and completely unacceptable.