Arkham Asylum!

Of all the places we’d like a game to be set, Arkham Asylum has to be near the top of the list.  The weirdly twisted goings-on and psychopathic inmates are the perfect things to base a game on.  And all this means that TSA is happy indeed as Eidos and Warner Bros. have announcecd a new game for the PS3 (non-exclusive, some others machines are getting it too) in the guise of Batman: Arkham Asylum.

Billed as a ‘…haunting, action detective game…’ developed by Rocksteady Studios, the game opens with the player, as Batman, delivering The Joker to the infamous Arkham Asylum.  However, some of the super-villains have had a little fun and set a trap for Batman.  Thus follows a game of dark, immersive combat, with Batman having to use both his phsyical prowess and his detective skills to succeed.


There is a mental health institution close to TSA Towers, so we popped in to get some interviews with the sorts of people no doubt used as influences in the making of the game.

TSA: Hi, you’ve no doubt heard about the new Batman game by now.  What do you think of the possible exploitation of psychotic, anti-social murderers for profit?
A Nutter: The bastards!  They never offer me nothing, not a penny.  Oooo, that makes Jigger mad!  MAD!
TSA: Right, ok, we’ll leave you to keep cutting out dagger shapes from the paper with your razor blades.

Not to be put off, we ventured further in.

TSA: Ah, hello.  Er, no I don’t need that.  Oh, I do.  Right, thank you.  Er, please put me down.  No, the chain isn’t comfortable…gghhhh…put…me…down…snkk….ggghhhh!
A Nutter: *giggles* – funny man make funny noise in air swinging on chain – *giggles*

At this point 2 burly orderlies appear and save us from certain death.  Undaunted we continue into the next room.  NHS funding has left the sign on the door somewhat lacking in letters, so we enter the “a…y room”, which we quickly surmise is the day-room and therefore full of perfectly safe, non-violent nutters.

TSA: Hi, we’re from the website TheSixthAxis and…
Nutter 1: That site is crap.
Nutter 2: Yeah, you didn’t give Eden a 10.
Nutter 3: And they’re always hiding the truth of SCEE’s deception from us.

We were somewhat disquieted by this apparent knowledge, so we headed back to the door to check we had the right place.  All became clear as the life-saving burly orderlies were re-applying lettering to the door signage: “Fanboy room”.

Realisation dawning, we turned around to see a group of rabid fanboys advancing towards us.  We legged it and the last thing we saw was two orderlies being devoured by slavering 18-year olds.  Frightening as Hell.

We think therefore we’ve proved beyond doubt that setting a game in Arkham Asylum will be a resounding success.  Top people from Eidos and Warner Bros. say why:

Eidos CEO, Phil Rogers: “Players become Batman, like he has never been seen before in a video game, as he fights through intense circumstances in Arkham Asylum utilizing his intuitive detective skills and aggressive melee attacks.”

President Warner Bros. Interactive Entertainment, Martin Tremblay: “Batman: Arkham Asylum offers players the chance to battle Gotham’s worst villains with Batman’s physical and psychological strength in a graphically distinct and story-driven game…incredibly dark interactive environment.”

We think they’re downplaying it a little there, but if our research is borne out in the game, then Arkham Asylum is going to make Manhunt look like a Barbie doll simulation.

Due in 2009 – watch out for it and stay safe.